Tool-assisted game movies
When human skills are just not enough

Submission #1159: tim333's NES Conquest of the Crystal Palace in 13:17.28

Console: Nintendo Entertainment System
Game name: Conquest of the Crystal Palace
Game version: USA
ROM filename: Conquest of the Crystal Palace(U).nes
Emulator: (unknown)
Movie length: 13:17.28
FrameCount: 47837
Re-record count: 4450
Author's real name: Tim Maurer
Author's nickname: tim333
Submitter: tim333
Submitted at: 2006-08-16 18:25:54
Text last edited at: 2006-08-17 16:35:14
Text last edited by: tim333
Download: Download (4275 bytes)
Status: decision: cancelled
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Author's comments and explanations:
--Cancelled because possible improvements brought to light in feedback have prompted me to run through it again.--

Here's a run of Conquest of the Crystal Palace, a fun and quite difficult NES game. In this game, Prince Farron and his dog Zap must take back the Crystal Palace from the usurper Zaras. Graphically it's pretty advanced for the system, and there are countless opportunities to be hit, so I thought a run of this game would be interesting. This movie was made with FCE Ultra 0.98.15 at double the normal window size (1x). All other settings are default.

Some might recall I submitted a bad attempt at TASing this game a couple of years ago. When I made that attempt, I didn't really understand the purpose of TAS and played at full speed. I tried much harder this time and improved by nearly four minutes.

My aim was to complete the game as quickly as possible. This movie frequently takes damage to save time. In this game, if the player lands on the upper right side of an enemy, they are launched forward slightly. I use this boost to walk through obstacles I could not otherwise avoid (I would be knocked backward by damage) and a few times to get onto a platform I could not otherwise have reached with the same jump. Technically, I could jump on nearly every enemy in the game to get this boost, with only health as the limit, but it would only save a few frames each time and make the movie look bad, so I don't do this.

The hero's dog can be used as a platform; I take advantage of this to avoid waiting for some moving platforms and to climb a couple of staircases more quickly. This would be close to impossbile to do on console as I do in the movie, because during Zap's initial jump the player can only land on the dog for one frame. Whenever I do wait for a moving platform in the movie, I had tried the dog trick and it either did not save time or took longer than just taking the platform.

Some notes(times are approximate, I got them from a FCEU-generated avi):

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