TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1179: AKA's Genesis Sonic the Hedgehog in 20:58.95

Console: Sega Genesis
Game name: Sonic the Hedgehog
Game version: any
ROM filename: Sonic the Hedgehog.bin
Branch:
Emulator: (unknown)
Movie length: 20:58.95
FrameCount: 75537
Re-record count: 13028
Author's real name:
Author's nickname: AKA
Submitter: Mitjitsu
Submitted at: 2006-09-03 12:31:42
Text last edited at: 2006-09-13 23:53:07
Text last edited by: adelikat
Download: Download (6584 bytes)
Status: decision: rejected
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Author's comments and explanations:
Firstly this is my first ever submitted TAS and secondly I could hardly of picked a more difficult and cursed game. I wasn’t really aware of that to begin with, but that was probably the factor that got me through in the end, since during the Marble to Labyrinth stages I constantly had “Oh no am I gonna be next to drop next to drop this game”. The whole process from begining to end, starting from being mildly interested to finally submitting it took about four months, but there was maybe six to seven weeks where I didn’t do any work on it whatsoever. I did a test run up until the point where I collect the last emerald in mainly 3-10% speeds with no frame counter, it was mainly just to get an idea and understanding of the game and to work out how to use GENS. The real run used 3% speed in the first stage and then frame advance from there on in.

I like to thank mainly JXQ for his great coaching and his previous run which I treated like a natural intended path. Although there was no justification for thinking it at the time, I was actually worried incase he was offended by my run for taking his ideas and applying them in a way that he would not approve. I wouldn’t personally be to bothered if someone wants to lower the ingame timer (as opposed to the real game time) by not stopping to avoid larger bonuses that impact on time and then copying my input from all the other stages. On a side note I’d like to thank Xebra for his various tips at the start, nfq for his various WIP’s at the start, which I was able to improve on later and philipptr for his WIP’s on the special stages.

Table supplied in the following link http://tagworld.com/pictureX/PictureDetail.aspx?id=0bb73a01-c26e-4d73-90a4-f3b488a02ad9&un=pictureX

The most unique aspect of this run was delaying to avoid larger bonuses, but if I’m able to complete a stage in less than 23:333... Then I would do that. To those who disprove of that I would argue that this has a minimal effect on the overall run. However, there were three reasons for doing it

  1. Complaints that real time runs were being timed unfairly i.e. stages where being timed individually while other games included the delays inbetween as well.
  2. It makes it easier overall, but I tried to be as fast as possible while skidding just before the end. It also differentiates this from the previous in game run.
  3. It’s a goal that’s consistent throughout the game, e.g. the amount of rings has an effect on the end stage bonus, while getting +50 rings has a large delay caused by getting an extra continue.

Some say the special stages are boring, but I think that’s purely because of the simple backgrounds and music. I didn’t find them boring to work on, but they were very frustrating because of the dodgy programming involved. The stages jerk once every eight frames making the future very hard to predict. Unlike normal stages nearly all the collision is square, making corner collisions a near formality, but I took advantage of this by this using this feature to kill off and control Sonics speed. I fairly sure that most stages were done to an optimal standard. I especially enjoyed stages where bouncers could be manipulated.

Points of interest

Suggested description: Sonic’s first installement on the Mega Drive. Sonic has yet to learn the art of spin dashing. With the curse broken on this game, it was time to remove the all emerald curse, which has blighted the Sonic world.

Suggested Screenshot: Frame 00:59:16 or 3:58:37


Truncated: I fixed the formatting since it was destroying the forum layout. Don't start lines with a space unless you want monospace font. Don't start lines with Tabs at all.


adelikat: Rejecting this submission. All reasons have been well articulated in posts in the discussion. The main reason though is that the goals are not a publishable "category" of run.

1) It is far too similar to the current published run (it is 90% the same run) to warrant being published along side it.

Overall, obtaining emeralds makes it less entertaining than current run, making it a poor choice to obsolete it.

Therefore, the only reasonable choice is to reject the submission. Congratulations on making the highest quality run I have ever rejected though :) I hope you take what you have learned from this run and make an improved version of the current run. Good luck.


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