TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies


SNES Super Metroid (JPN/USA) "any%, glitched" in 21:35.57 by Filip Roskvist (Cpadolf).
snes9x movie file (.smv) (date: 2009-04-08)
MKV file via BitTorrent (size: 55.96 MB, length: 25:40)
Mirror www.archive.org
Watch on (www.viddler.com)
Submission #2223 — Author's comments
Discuss this movie
Obsoletes movie #1139 (22:01.18)
Rating: 8.4 (32 votes)
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- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray scope, an item normally useless to an experienced Super Metroid player.

With the use of X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has to do on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12. Only 6% of the items are collected.

This is an improvement of 1537 real-time frames, or 1379 in-game frames, over the previous glitched any% run. The main improvement comes from a new method of skipping the cutscene with the big metroid, although the author found many other improvements along the way.

If you want to see up-to-date low percentage movies completed without using the out-of-bounds glitch, see these movies:

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added ☆[1368] SNES Super Metroid (JPN/USA) "any%" by Taco & Kriole in 38:41.52 (2009-10-24)
- obsoletes [1073] SNES Super Metroid (JPN/USA) "any%, real" by hero of the day in 39:32.8 (2008-03-02)
- obsoletes [1075] SNES Super Metroid (JPN/USA) "any%, in-game" by Cpadolf in 41:02.4 (2008-03-02)
- - obsoletes [793] SNES Super Metroid (JPN/USA) "any%, real" by hero of the day in 40:57.85 (2007-02-08)
- - obsoletes [1074] SNES Super Metroid (JPN/USA) "any%, in-game" by Cpadolf in 41:22.47 (2008-03-02)
- - - obsoletes [311] SNES Super Metroid (JPN/USA) "any%" by Terimakasih in 46:37.08 (2005-03-27)
- - - - obsoletes [265] SNES Super Metroid (JPN/USA) "any%" by Terimakasih in 47:07.23 (2004-12-17)
- - - - - obsoletes [249] SNES Super Metroid (JPN/USA) "any%" by Terimakasih in 48:09.9 (2004-11-29)
- - - - - - obsoletes [245] SNES Super Metroid (JPN/USA) "any%" by Terimakasih in 47:50.93 (2004-11-27)
- - - - - - - obsoletes [165] SNES Super Metroid (JPN/USA) "any%" by Frenom in 51:52.3 (2004-08-15)
- - - - - - - - obsoletes [146] SNES Super Metroid (JPN/USA) "any%" by Frenom in 53:09.78 (2004-07-27)
- - - - - - - - - obsoletes [136] SNES Super Metroid (JPN/USA) "any%" by Frenom in 53:40.07 (2004-07-20)
Added [1270] SNES Super Metroid (JPN/USA) "any%, glitched" by Cpadolf in 21:35.57 (2009-04-07)
- obsoletes [1139] SNES Super Metroid (JPN/USA) "any%, glitched" by Cpadolf & hero of the day in 22:01.18 (2008-06-28)
- - obsoletes [260] SNES Super Metroid (JPN/USA) "minimalist" by Terimakasih in 51:05.75 (2004-12-11)
Added [1195] SNES Super Metroid (JPN/USA) "all items" by Cpadolf in 1:08:10.87 (2008-09-26)
- obsoletes [817] SNES Super Metroid (JPN/USA) "all items" by JXQ in 1:10:45.02 (2007-03-19)
- - obsoletes [528] SNES Super Metroid (JPN/USA) "all items" by JXQ in 1:13:10.22 (2006-04-19)


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