![]() | SNES Super Metroid (JPN/USA) "any%, glitched" in 21:35.57 by Filip Roskvist (aka. Cpadolf). | |
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| MKV file via BitTorrent (size: 55.96 MB, length: 25:40) snes9x movie file (.smv) (date: 2009-04-08) Watch on (www.viddler.com) Submission #2223 — Author's comments Discuss this movie Obsoletes movie #1139 (22:01.18) Rating: 8.5 (31 votes) View Publication | - Uses death to save time - Takes damage to save time - Uses a game restart sequence - Heavy glitch abuse - Heavy luck manipulation - Genre: Action - Genre: Platform | |
This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray scope, an item normally useless to an experienced Super Metroid player.
With the use of X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has to do on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12. Only 6% of the items are collected.
This is an improvement of 1537 real-time frames, or 1379 in-game frames, over the previous glitched any% run. The main improvement comes from a new method of skipping the cutscene with the big metroid, although the author found many other improvements along the way.
If you want to see up-to-date low percentage movies completed without using the out-of-bounds glitch, see these movies:
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[1368] SNES Super Metroid (JPN/USA) "any%"
by Taco & Kriole in 38:41.52 (2009-10-25)