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Tool-assisted game movies
When human skills are just not enough

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[Tier: Moons] = Tier: Moons

[Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" in 21:35.57 by Cpadolf.
snes9x movie (.smv) (date: 2009-04-08)
MKV file via BitTorrent (size: 55.96 MB, length: 25:40)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2223 — Author's comments
Discuss this movie
Obsoletes movie #1139 (22:01.18)
Rating: 8.4 (39.5 votes)
   
- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray scope, an item normally useless to an experienced Super Metroid player.

With the use of X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has to do on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12. Only 6% of the items are collected.

This is an improvement of 25.61 seconds real-time, or 22.98 seconds in-game, over the previous glitched any% run. The main improvement comes from a new method of skipping the cutscene with the big metroid, although the author found many other improvements along the way.


The peculiar effects of the Space/Time Beam, if properly utilized, can cut this run's time further in half. The movie will have to begin from a savestate, but Samus will start the game fully powered-up, so item collection and all detours associated with it are no longer required.
Such a movie, also made by Cpadolf, can be found here; its completion time is 12:46 (00:06 by the in-game timer).

If you want to see up-to-date low percentage movies completed without using the out-of-bounds glitch, see these:

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "game end glitch" by total, sniq, cpadolf in 07:15.95 (2014-07-05)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Cpadolf in 12:54.71 (2014-05-19)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:25.12 (2012-03-04)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "GT code, game end glitch" by amaurea, cpadolf, total in 14:52.88 (2014-03-24)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:35.57 (2009-04-08)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf & hero of the day in 22:01.18 (2008-06-29)
Added [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:15.74 (2013-08-05)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:10.87 (2008-09-26)
- - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:10:45.02 (2007-03-19)
- - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:13:10.22 (2006-04-20)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Speedbooster" by NameSpoofer in 44:18.62 (2012-12-18)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Saturn in 42:37.13 (2012-12-10)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Terimakasih in 51:05.75 (2004-12-12)
Added [Tier: Stars][Recommended for newcomers]SNES Super Metroid (JPN/USA) "reverse boss order" by Saturn in 46:42.38 (2012-07-16)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "reverse boss order" by Taco, Kriole, Hero of the Day in 48:06.65 (2012-01-16)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Saturn in 39:15.3 (2011-10-30)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:02.4 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:22.47 (2008-03-02)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) by Taco & Kriole in 38:41.52 (2009-10-25)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 39:32.8 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 40:57.85 (2007-02-09)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 46:37.08 (2005-03-28)
- - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 47:07.23 (2004-12-18)
- - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 48:09.9 (2004-11-30)
- - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 47:50.93 (2004-11-27)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 51:52.3 (2004-08-16)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:09.78 (2004-07-28)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:40.07 (2004-07-21)


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