Tool-assisted game movies
When human skills are just not enough

Submission #1301: flagitious's SNES Umihara Kawase in 01:46.42

Console: Super NES
Game name: Umihara Kawase
Game version: Japan
ROM filename: Umihara Kawase(J).smc
Emulator: (unknown)
Movie length: 01:46.42
FrameCount: 6385
Re-record count: 34567
Author's real name: Darren Smith
Author's nickname: flagitious
Submitter: flagitious
Submitted at: 2006-09-30 19:23:58
Text last edited at: 2010-07-19 15:33:11
Text last edited by: Kyman
Download: Download (828 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Emulator used: snes9x-improvement9
Let the game load until title screen before playing the movie, for this game snes9x needs to initialize or it will desynch.

Time comparison

field # time (s) saved (s)
0 6.02 1.33**
1 8.27 0.70
2 5.95 0.92*
10 2.88 0.03
11 5.03 1.27**
12 1.02 0.05*
36 4.27 0.28
52 12.28 0.77*
55 5.68 1.42*
misc 55.02 0.05
total 106.42 6.82
  *indicates in-game time unit saved
  misc = start menu + time between levels


  • Aims for fastest time
  • Uses warps
  • Genre: Platform
  • Genre: Puzzle

Useful links:

Suggested description

The previous published movie's description was good, except I think an explanation of the blocks should be added: "The rectangular blocks in the later levels move by force applied to them, not by timer."


  • Blechy and Bob Whoops - providing great base runs to work off of.
  • Blechy - making some maps and teaching me how to make maps too.
  • Nitsuja - for his level 1 demo (I used something more similar to it this time) and his work on snes9x.
  • Boco - showing us the game in the first place.
  • Wanikun, speed runner of the game - used an alternative method for field 11, which used a new glitch. Ultimately this is what inspired me to start this run, ironically this glitch was not used.


Umihara Kawase has many possibilities. It is difficult to optimize, but that is not why the rerecord count is so high, it is more because the sheer number of ways of doing a level, finding them and tweaking them to see which is the best. I can only hope I have found the best way of doing each level, but it would naive to think so.

Please enjoy!

Bisqwit: Accepted for all good reasons.

Similar submissions (by title and categories where applicable):