Tool-assisted game movies
When human skills are just not enough

Submission #1310: adelikat's NES Duck Tales in 07:18.9

Console: Nintendo Entertainment System
Game name: Duck Tales
Game version: USA
ROM filename: Duck Tales (U) [!].nes
Emulator: (unknown)
Movie length: 07:18.9
FrameCount: 26334
Re-record count: 8468
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2006-10-11 00:12:29
Text last edited at: 2010-01-02 21:40:23
Text last edited by: adelikat
Download: Download (2621 bytes)
Status: published
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Author's comments and explanations:
This run is 3064 frames faster than the previous submission by Guybrush and me. It is 3149 frames (52.81 seconds) faster than the current published run.

This run was started because of a 25 frame improvement in lv 1. Funny how things work out.

Improvements from previous submission:

  • 1) Pogoing off an enemy in level 1 - 25 frames
  • 2) Manipulating some enemies to disappear in level 4 and an extra pogo - 18 frames
  • 3) Using a crazy glitch in the moon level discovered by HHS to glitch past half the level - approx 3000 frames!

This glitch takes advantage of the fact the locked door will not allow you to pass. By taking a hit near it, it can eject you into the wall and appear at the top of the screen. The resulting graphical glitches can be manipulated to descend down screen where normally it is impossible to do so. As a result I can go directly to the boss fight, without getting the key, remote control, and using gizmo duck.

Special Thanks:

HHS for discovering this glitch and using it to get to the boss fight. This was a creative use of glitching, way to go man.

Guybrush While my partner was unable to help with this project, I owe him my gratitude for getting me started with this project and for his input on the previous submission.

Truncated & Cardboard for informing me of the level 1 optimization

Hope you enjoy!

Bisqwit: Accepted. Nice glitch you got there, and the movie looks quite tightly optimized generally.

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