Tool-assisted game movies
When human skills are just not enough

Submission #1311: AGGRESSiON's NES ARN's Super Mario Bros. Speedwalk in 07:02.2

Console: Nintendo Entertainment System
Game name: ARN's Super Mario Bros. Speedwalk
Game version: JPN/USA (PRG0)
ROM filename: Super Mario Bros. (JU) (PRG0) [!].nes
Emulator: (unknown)
Movie length: 07:02.2
FrameCount: 25332
Re-record count: 43
Author's real name: Daniel Fuchs
Author's nickname: AGGRESSiON
Submitter: AGGRESSiON
Submitted at: 2006-10-11 11:05:06
Text last edited at: 2011-12-07 19:31:31
Text last edited by: Ilari
Download: Download (4518 bytes)
Status: decision: rejected
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Author's comments and explanations:

Regarding to Bisqwits Speedwalk recording, i thought it should be possible to do it faster than he. I watched his submission about 100 times to find, where there is a "time" for improvement. I found some, mostly 1-frame-improvement. Soon on recording i noticed, that i forgot about the 21-frame-rule. Nevertheless I TASed it until the end...

There's only a improvement of three frames, but there is an improvement.

About this submission:

  1. played 3 frames faster
  2. kills less enemies
  3. aims for fastest time possible
  4. orienting at Bisqwits walk

Level Framecount Bisqwit Framecount AGGRESSiON
1-1 1505 1505
1-2 2522 2521
4-1 2388 2388
4-2 2425 2424
8-1 4042 4043
8-2 2315 2316
8-3 2284 2283
8-4 3581 3578

Framecount is when Mario is visible until when Mario hits the pole / is invisble / hits the axe

I nearly forgot, that in the file there are 43 re-recordings counted... At all, there were much more (about 9000).

Bisqwit: Rejected, because

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