Submission #1328: pirate_sephiroth's GBA Castlevania - Harmony of Dissonance in 00:32.73

Game Boy Advance
(Submitted: Castlevania - Harmony of Dissonance)
baseline
VBA-rr
1964
60
7511
Unknown
Castlevania - Harmony of Dissonance (U) [!].gba
Submitted by pirate_sephiroth on 10/30/2006 8:34:55 AM
Submission Comments

About The Movie File

  • Recorded with VisualBoy Advance v1.72 Re-recording 19.3;
  • Abuses programming errors;
  • Uses warps to save time;
  • Aims for fastest time;
  • Uses SRAM to unlock a secondary character.

About The Game

This game is not my favourite, because I like the Castlevania series, but I don't like whips. Fortunately, we have Maxim Kischine: ninja best friend of Juste Belmont, armed with his Stellar Sword and his saddistic laugh.

About The Run

In this run I used the "whip launch" glitch to get inside a wall, and then zip my way out of the castle. My original intention was to end the run with a Maxim versus Maxim fight, but that's impossible... There's nothing in the final room in Castle A.
Thanks to Kaz, for finding the glitch (not Ogreslayer, sorry... I think he discovered how to do it off of ledges), and to Atma, who shortened the length of the run by 12 seconds!

Some quick notes:
  • When I kick the first candleholder, I backdash until Maxim gets past it and then jump towards the left to attack. It's not possible to jump to the right, and then move to the left and use the downwards kick and then attack, because.. you know what → ← ↓ B does, don't you?
  • When I fight Dracula Wraith, you may think I could do the finishing special attack faster, but it's necessary to wait a while(15 to 20 frames, not sure) after pressing ↑ + A to roll.
  • About the SRAM usage, I repeat what I said in the AoS hard mode run. Just complete the game with the best ending and then delete that saved game file. Now compare the resulting .sav file with the .sav created when you start this run.
Last Edited by pirate_sephiroth on 11/8/2006 7:39 AM
Page History Latest diff List referrers