Tool-assisted game movies
When human skills are just not enough

Submission #1335: adelikat's NES Teenage Mutant Ninja Turtles in 16:56.0

Console: Nintendo Entertainment System
Game name: Teenage Mutant Ninja Turtles
Game version: USA
ROM filename: Teenage Mutant Ninja Turtles (U) [!].nes
Emulator: (unknown)
Movie length: 16:56.0
FrameCount: 60960
Re-record count: 14521
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2006-11-06 18:50:03
Text last edited at: 2010-01-02 21:53:13
Text last edited by: adelikat
Download: Download (4049 bytes)
Status: published
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Author's comments and explanations:
This run is 4144 frames (1 minute 9 seconds) faster than the current published version. This is due in part to some new glitches/discoveries, some shortcuts, lag reduction, and better precision.

New Glitches & Tricks

  • Up+Down while jump attacking
This is a weird one. While jumping in the air press up+down and attack with the normal weapon. The turtle sprite will be replaced by an enemy sprite briefly. Also a "flying weapon" will appear on the screen that can damage enemies. With don, this is a sprite of Leo's sword. This can be used to strategically hit bosses earlier and speed up fights (particularly the technodrome).

  • Under %50 health bonus
This isn't really a glitch but weapons do more damage when you turtle is under %50 health. I take damage intentionally in order to do more damage. This saved time on every boss in the game.

  • Scrolling glitch
This glitch was discovered by Spider-waffle and allows you to scroll down to the screen below by jumping up a near a ladder and attacking with your weapon at the right time. For this to work you have to a) be able to reach the top of the screen b) there must be two tiles of roof next to the ladder. This was used in level 5 to save about 150 frames and level 6 to save about 13 seconds.

  • Skipping rope animation
In level 4, I was able to manipulate the skull knight enemy to appear before the rope section. I used this enemy to allow me to make 2 jumps that are normally impossible saving significant time.


  • Aims for fastest time
  • Uses FCEU .16 (Luke's latest release + Miau's macro patch)
  • Takes damage to save time
  • Uses deaths
  • Abuses programming errors in the game.

I hope you enjoy. I might make a more detailed description of each level at a later time.

Special Thanks

  • Spider-waffle & Baxter for ideas & glitches, and Baxter for inspiration to work on this run
  • JXQ & Brushy for encouragement & motivation
  • Walker for his previous contributions to the game

Truncated: Accepted as an improvement to previous movie.
Bisqwit: Processing.

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