Tool-assisted game movies
When human skills are just not enough

Submission #1346: mmbossman's SNES Joe & Mac in 31:17.92

Console: Super NES
Game name: Joe & Mac
Game version: USA
ROM filename: Joe & Mac (U) [!].smc
Emulator: (unknown)
Movie length: 31:17.92
FrameCount: 112675
Re-record count: 2946
Author's real name: Nick Mong
Author's nickname: mmbossman
Submitter: mmbossman
Submitted at: 2006-11-18 04:33:58
Text last edited at: 2012-07-29 07:57:21
Text last edited by: Ilari
Download: Download (12317 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Joe & Mac stars the green-haired Joe and the blue-haired Mac, cavemen who battle though numerous prehistoric levels using crude, stone weapons such as boomerangs, bones and clubs. The objective of the game is simply rescuing a group of girls who were kidnapped by a rival gang of cavemen. http://en.wikipedia.org/wiki/Joe_and_Mac

Emulator: Snes9X v1.43 v9 for Windows Use WIP1 Timing: Yes Allow Left+Right / Up+Down: No Volume Envelope Height Reading: No Fake Mute desync workaround: Yes Sync samples with sound CPU: No

No warps or passwords used, didn't abuse programming errors (that I know of)

Takes no damage, controls 1 character

Aimed for fastest time with no damage taken (with aesthetically pleasing game-play aimed for when appropriate)

This is my TAS of Joe & Mac, which also happens to be my first attempt at recording a TAS (so please be constructive with any and all criticisms). I finished the game on the hardest level in 31:18, while taking no damage. While it certainly doesn't have an exceptionally polished look, it is fun to watch for the most part and was a great game to learn on for a beginner, since there are a total of 4 moves that can be done (2 attacks and 2 jumps). I chose this game before realizing that it was on the "games yet to be TASed" list, so I was happy I had some company in it's selection. I will complete a level by level info section a little later. I will also be trying to cut my time down to below 31 minutes, hopefully from some more exact level runs and slightly better boss optimization (and using any glitches, if any become known to me).

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