TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1375: Shinryuu's NES Rockman 2 in 25:01.72

Console: Nintendo Entertainment System
Game name: Rockman 2
Game version: JPN
ROM filename: Rockman 2 - Dr Wily no Nazo (J).nes
Branch:
Emulator: (unknown)
Movie length: 25:01.72
FrameCount: 90103
Re-record count: 107660
Author's real name: Timo Taipaleenmäki
Author's nickname: Shinryuu
Submitter: Shinryuu
Submitted at: 2006-12-09 09:35:23
Text last edited at: 2006-12-05 20:46:28
Text last edited by: Bisqwit
Download: Download (13042 bytes)
Status: published
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Author's comments and explanations:
Rockman 2 – Dr. Wily No Nazo!? TAS by Shinryuu

”Ignore my bad english please” (Bisqbot/Bots were not used) ”Fixed version includes”

Obsoletes previous run by 76 frames / 1,26 seconds

Time: 90103 frames / 00:25:02 Seconds

Re-Record Count : 107660

”Improvements”

Wily 6 - 6 frames were gained due the randomness of pixel-position Wily alien – 0

About my working etc. ( I have spent over 2 years playing Rockman2 and trying to ”study” how everything works correctly)

I decided to work myself this time and I really enjoyed my time while making this. I'm a really big fan of Rockman / Mega Man games, like my friend AngerFist :)

Thanks for everyone who have ”supported” me and watched my special WIPs Special thanks goes to FinalFighter who discovered Crashman and Woodman stage death abusing techniques and to Bisqwit for being nice and helping me out if I asked something :)

About the run ”small talk”

Most of the improvements came from Woodman & Crashman ”death abusing techniques” (glitches saved around 400 frames / 6,66 seconds)

I have told this thing many times in IRC but I need to say it because everyone need to know what happens in my movie. In this movie randomness and frame rule tries to ruin my gameplay *sobs*

NOTE ! I copypasted Bisqwit's insane Wily2 boss fighting.

Please enjoy this stuff !


Bisqwit: Submission file replaced from author's partial remaking. It's now 76 frames faster.

Bisqwit: Accepting (again, Shinryuu had deleted the previous accepted marker), and processing.


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