Tool-assisted game movies
When human skills are just not enough

Submission #1377: adelikat's NES Mike Tyson's Punch-Out!! in 17:50.0

Console: Nintendo Entertainment System
Game name: Mike Tyson's Punch-Out!!
Game version: USA PRG1
ROM filename: Mike Tyson's Punch-Out!! (U) [!].nes
Emulator: (unknown)
Movie length: 17:50.0
FrameCount: 64200
Re-record count: 20915
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2006-12-11 16:49:30
Text last edited at: 2010-12-14 02:16:11
Text last edited by: adelikat
Download: Download (3773 bytes)
Status: published
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Author's comments and explanations:
Just when I thought this run was perfect...

Thanks goes out to Matt Turk (MTPO console performance GOD) for a discovery to improve the Mr. Sandman fight. He discovered that a well timed dodge before his "sleeper" pattern will cause him to not delay but rather begin the punches immediately as he flashes. This is done both times he does this pattern. As a result, the clock time for this fight is lowered to 2:18.00 (instead of 2:19.00) and saves 32 frames in real time.

Like my previous runs this does not use the "cs glitch" and aims for the lowest in-game clock time as the #1 priority. As a secondary goal, it aims for the fastest real time when it does not conflict with goal #1.

(Note: the game clock pauses when ever you deliver an uppercut or a stunned punch, therefore a lowest clock-time strategy not only strives for fastest punches but also tries to maximize the amount of time the clock is stopped, therefore the fastest strategy isn't always the fastest in real time).

Here are the new final times:

adelikat: Probably bad etiquette to accept my own submission. However this is simply a "touch up" job on my current published run.

adelikat: processing

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