Tool-assisted game movies
When human skills are just not enough

Submission #1397: Parrot14Green & vsmk3 's SNES Rockman 7 in 37:14.38

Console: Super NES
Game name: Rockman 7
Game version: Japan
ROM filename: Rockman 7 - Shukumei no Taiketsu! (J)
Emulator: (unknown)
Movie length: 37:14.38
FrameCount: 134063
Re-record count: 29148
Author's real name: J.Shen & ?
Author's nickname: Parrot14Green & vsmk3
Submitter: parrot14gree
Submitted at: 2006-12-23 14:24:14
Text last edited at: 2006-12-31 02:42:02
Text last edited by: DeHackEd
Download: Download (9205 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This time,me and vsmk3 dicided to beat previous run. We found some interesting glitches that they are useful in the game. So we were very sure the obsolete previous run can be saved more and more time.

Obsoletes previous run by 6030 frames / 100.5 seconds(game time : 3762.text time : 2268) Time: 134063 frames / 37:14 Minutes Re-Record Count : 29148

Our route:Cloud-Junk-Freeze-Burst-Slash-Spring-Shade-Turbo

Intro – 4 frames gained

Cloud – 243 frames lost Because no danger wrap weapon.

Junk – 373 frames gained We improved Bablo's glitch.Thanks Bablo who discovered the trick. The new glitch had been used "sliding on R.JET through the wall ".

Freeze – 967 frames gained Most of the frames gained came from boss battle,we did a entertraining trick before against the boss.

Burst – 166 frames gained The R.JET was very important in the stage.Etc through the bomb,take damege zip the wall.

Slash – 70 frames gained Nothing special in the stage.

Spring – 261 frames gained Two new techniques had been used.One of the techniques was the same in the junk stage.The other was "fly+jump?".I don't know how to describe it,but I think you will like it.

Shade – 11 frames gained Nothing special in the stage.

Turbo – 43 frames gained Nothing special in the stage

Wily1 – 90+120 frames gained The 120 frames lost at bass battle text.In fact it is total 210 frames gained in the stage,because we should caculate frames in game action,not text.

Wily2 – 35+263 frames gained The same situation as wily1.263 frame lost at bass battle text.

Wily3 – 339 frames gained Using some new glitches in the stage.

Wily4 – 742 frames gained Most of the frames gained in cloud and Spring.

Wily5 – 519 frames gained better weapon usage.


The screenshot I want to use

I think Japan version is more enrertainment than USA version.

USA version deleted the funny information when you selected stage.

And this is another example : http://vsmk3.myweb.hinet.net/RockMan7.png

It seems USA version didn't have the dialogue with Roll and Auto. (I used to use J Rom,almost never played this game with U rom so I just do some tests,not very sure)

I think the dialogue with Roll and Auto is more entertainment than Dr.Light. Too bad it's much longer than Dr.Light,so I can't show that in this movie.

adelikat: Despite the suspect version change, I am accepting this for publication to obsolete the current mega man 7 run.

Similar submissions (by title and categories where applicable):