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Tool-assisted game movies
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Tool-assisted movies








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[Tier: Moons]DS Castlevania: Portrait of Ruin (USA) in 10:14.85 by arukAdo, gocha.
DeSmuME movie (.dsm) (date: 2009-12-29)
MKV file via BitTorrent (size: 84.65 MB, length: 13:51)
MKV file via BitTorrent (Modern HQ) (size: 81.18 MB, length: 13:51)
Mirror archive.org
Mirror archive.org (MKV Modern HQ)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2514 — Author's comments
Discuss this movie
Obsoletes movie #1293 (11:40.35)
Rating: 7.6 (16.5 votes)
   
- Takes damage to save time
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
The second Castlevania title released on Nintendo DS after Dawn Of Sorrow, this game is a direct sequel to BloodLines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Austin, a powerful mage student, to defeat him.

The use of glitchy warps is not new to Castlevania runs, but what is new is the creative use of switching between the main characters for basic character movement. We dare you to not have Jonasan! Sharotto! Jonasan! Sharotto! Jonasan! Sharotto! stuck in your head after watching the run.

Main improvements come from switching to a newer emulator version that helped eliminate most of the lag, better luck manipulation and optimized movement all around. The author has made a ghost script video for easier comparison. Be sure to read the previous version's submission text for explanations on the glitches used and the route choices.

In order to ensure that the weapon choice and route is optimal, the author created an alternate fully optimized test run with a new route. The run enters the final boss sooner with a weaker weapon (Final Sword), but spends more time fighting — so much so that 2/3 of the movie is spent fighting Dracula! Even though the emulator version was the same as the one used here, the final time is still over two minutes higher.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
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