Tool-assisted game movies
When human skills are just not enough

Submission #1537: hero of the day's NES Metroid "any%" in 08:52.18

Console: Nintendo Entertainment System
Game name: Metroid
Game version: unknown
ROM filename: Metroid (U) [!].nes
Branch: any%
Emulator: (unknown)
Movie length: 08:52.18
FrameCount: 31931
Re-record count: 16849
Author's real name: Ryan Foley
Author's nickname: hero of the day
Submitter: hero of the day
Submitted at: 2007-04-30 00:53:52
Text last edited at: 2007-05-02 20:38:11
Text last edited by: Bisqwit
Download: Download (2960 bytes)
Status: published
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Author's comments and explanations:
Recorded with FCE Ultra 0.98.16


  • Aims for fastest time
  • Manipulates luck
  • Abuses glitches

What’s new?

This is an improvement of 2,054 frames (34 seconds) over the published run. This time was gained through a new glitch in which Samus can travel across multiple rooms while in the background of the game. This trick is used to complete Kraid first, which also eliminates the need to collect any missile tanks. A secondary improvement was made in the statue room. Samus no longer has to wait for the enemy to defrost; she simply jumps through the ceiling from underneath.

Special thanks to

CtrlAltDestroy ― For making sense out of the trick I discovered. I was playing in real time when I found the glitch, and I really didn't understand what I had done. He made a much more optimized test run in which I could compare against. He is also responsible for the awesome trick in the statue room.

Moozooh ― Hooked me up with some nifty memory addresses, which were absolutely vital for the sections where Samus' sprite was not on the screen.

Zoizite ― For his run, which I compared a large chunk of mine to.

Spider-Waffle ― Discovered a way into Kraid's room by using the bug from the sand pit.

Everyone else who encouraged me to complete this run, especially Angerfist who reminded me on a semi daily basis ;)


Bisqwit: Accepting as an improvement to "any%" run and taking for processing.

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