Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies

Display options:
No screenshots
No tier icons
No flag icons
Sort by:

[Tier: Moons] = Tier: Moons

[Tier: Moons]SNES Final Fantasy V & VI (JPN) in 3:52:15.97 by neo_omegon.
snes9x movie (.smv) (date: 2010-06-25)
MKV file via BitTorrent (Modern HQ) (size: 1.1 GB, length: 4:16:15)
MP4 file via BitTorrent (Compatibility) (size: 1.14 GB, length: 4:16:15)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #2692 — Author's comments
Discuss this movie
Rating: 6.4 (16 votes)
- Demonstration
- Multiple games in one movie
- Takes damage to save time
- Genre: RPG
Watch as two Final Fantasy games, V and VI (VI is also III in North-American publication), are beaten with one controller's input. Since FFVI takes longer to beat than FFV, the FFV run also beats a few optional bosses which are not fought in the single-game run of FFV. The two games finish at the same time.

Since FFV is only available in Japanese, FFVI is also played with the Japanese version. The (J) version of FFVI also has an equipment glitch which is not present in the (U) version. Otherwise, this run of FFVI is quite similar to our single-game FFVI movie.

For more details, we suggest you read the submission comments.

Note: The encodes are stacked horizontally, even though the screenshot is stacked vertically.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.