Submission #1571: hisatoki's NES Mighty Bomb Jack in 10:15.62

Nintendo Entertainment System
baseline
FCEU 0.98.16
36937
60
5726
Unknown
Mighty Bomb Jack (J).nes
Submitted by hisatoki on 5/19/2007 3:29:29 PM
Submission Comments
Mighty Bomb Jack is a multi-ending game that goes to rescue Jack's family from the pyramid. My aim in this movie are fastest time and best ending.
I used JPN version though I think there are a lot of visitors who played USA version. If you used to play USA, this movie may look a little strange. There are some differences in JPN and USA. The block of JPN is harder than that of USA, so we need jump a lot in order to break the block. In this respect, JPN is unsuitable for speedrun. But in JPN, we can collect many Secret coins which are needed to see the best ending by using death in Round 7. This is because the arrangement of the item is different.
  • FCE Ultra 0.98.16
  • Aims for the fastest time possible
  • Best ending
  • Uses death as shortcut
  • Uses warp
  • Manipulates luck
  • Length of movie: 10:16(36937frames)
Jack can jump high and do Power-up to 3 levels by using Mighty coins. The length of this Power-up is based on the number of times we press A button. The more A button is pressed, the more the length of Power-up shortens.
  • Default - he can open the red treasure box, not open orange-colord
  • 1 Mighty coin - he can open all treasure box
  • 2 Mighty coins - he can open all treasure box only by touching from side
  • 3 Mighty coins - he can take a Secret coin / the enemies change into the coins
I used warps. In the bomb rooms, when we touch the first bomb, another one is lit. (It changes by the bomb taken first.) We can warp to the bomb room of next Round by taking this lit bomb last. However, to see the best ending, we must collect 2 crystals and at least 5 Secret coins. So I don't use this warp in all Rounds in order to collect them.
Round 12 is too long and you might be bored...but I hope you enjoy this movie!

adelikat: I am rejecting this submission due to sub-par technical quality. Also, this game seems to have a very small following. While I kind of enjoy the run, I think the majority of the TAS community will not. Therefore, I am not so sure that an improved movie would be accepted.
Sorry, and good luck on future endeavours.

adelikat: Seems the improvements weren't true afterall, so I am unrejecting this submission. I am still concerned about the lack of viewer response. I am setting it to delayed in hopes of more user feedback.
adelikat: Voter response is good enough, processing.
Last Edited by adelikat on 7/22/2007 1:38 PM
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