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Tool-assisted game movies
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Tool-assisted movies








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[Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "100% souls" in 25:47.05 by Kriole.
VBA movie (.vbm) (date: 2010-10-01)
MP4 file via BitTorrent (size: 93.97 MB, length: 27:55)
MKV file via BitTorrent (10bit444) (size: 99.73 MB, length: 27:48)
Mirror www.archive.org
Mirror www.archive.org (10bit444)
Watch on (aktan.site90.com)
Watch on (www.youtube.com)
Submission #2854 — Author's comments
Discuss this movie
Obsoletes movie #1428 (28:01.58)
Rating: 8.7 (16 votes)
   
- Best ending
- Takes damage to save time
- Uses warps
- Forgoes time-saving glitches
- Heavy luck manipulation
- Uses hardest difficulty
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Award - GBA TAS of 2010Award - Lucky TAS of 2010

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, which beats the game on Hard mode and without using glitch warps in a little more than 25 minutes, even more impressive.

Upon completing his warpless any%, Kriole decided to take another jab at this category, improving upon his earlier effort by 2 minutes and 14 seconds.

However, if you would like to see the game beaten to a pulp in a mere quarter of this time, don't miss the glitched TAS by klmz.


Note: while the movie doesn't use the glitch warps (neither by death nor by getting out-of-bounds using transform souls), it does use the normal warp rooms present in the castle.

Note: Starting from reset was necessary to take advantage of using Hard mode; it is normally not allowed — refer to the rules to see our reasons.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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