Tool-assisted game movies
When human skills are just not enough

Submission #1628: okaygo's N64 Super Smash Bros. 64 in 03:34.98

Console: Nintendo 64
Game name: Super Smash Bros. 64
Game version: USA
ROM filename: Super Smash Bros.z64
Emulator: (unknown)
Movie length: 03:34.98
FrameCount: 12899
Re-record count: 377
Author's real name: Scott Gorman
Author's nickname: okaygo
Submitter: okaygo
Submitted at: 2007-07-13 04:58:45
Text last edited at: 2007-07-13 04:58:44
Text last edited by: okaygo
Download: Download (5262 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Super Smash Brothers 64, Team Battle Time Attack Played on Mupen64 Re-Recording Aims for: Highest kill count in 3 minutes, no damage The run abuses luck to the fullest, however I didn't optimize this on purpose. What I hope to achieve with this submission is a concept which the community can compete against. Thus, to make it fun I am leaving this wide open for obsoleting.

So here is my concept:

Goal: Highest points in 3 minutes. (very simple, and very clear) Rules:

Team Time Battle, 3 Minutes.

1 Player vs 3 CPU Level 9

You may only open their (the cpus) window once, so if you want to luck manipulate then you will need to.

Random Level

You may want to also luck manipulate here.

Kill Kill Kill

Highest points win, followed by frame count, then date of submission. Frame count is: start of game -> Game Set frame

About this run: This run is more of a unoptimized concept, and I hope the idea sparks the imagination of the community as I see some great potential with this game (am I the only one?)... I want you to beat it, so I can turn around and beat YOUR improvement.

Please vote fairly, and give constructive feedback on the concept... :)

- okaygo

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