Tool-assisted game movies
When human skills are just not enough

Submission #1663: Chamale's NES River City Ransom in 06:53.42

Console: Nintendo Entertainment System
Game name: River City Ransom
Game version: USA
ROM filename: River City Ransom (U).nes
Emulator: (unknown)
Movie length: 06:53.42
FrameCount: 24805
Re-record count: 16417
Author's real name: Alexandre Lamoureux
Author's nickname: Chamale
Submitter: Chamale
Submitted at: 2007-08-13 16:07:45
Text last edited at: 2007-08-18 17:36:41
Text last edited by: adelikat
Download: Download (3076 bytes)
Status: published
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Author's comments and explanations:
This is a TAS of River City Ransom. It's 130 seconds faster than the current published run, due to better precision, more use of weapons, and new glitches. It's a little slower than the last submission in movie time, but the last boss dies faster.

This run:

Here's a brief explanation of the bugs used:

Left+right bug If you double-tap left+right, the character gets a glitchy animation and can die. The death is usually used to reduce lag, but it is once used to death-warp. Also, if the character is carrying the other character, he can throw him through walls.

Bunny-hop kick glitch When jumping and kicking, you do a high-damage flying kick. However, if you kick just before hitting the ground, the character bounces, allowing several flying kicks to be delivered in a row. An offshoot of this is the trash-can trick, where you kick someone and a trashcan simultaneously, dealing double damage.

BIG thanks to DeHackEd, for fixing the .fcm into one that the site could accept. And thanks to my friend Flame_gamer, who discovered the bunny-hop glitch that inspired me to start this run.

Screenshot: http://i16.photobucket.com/albums/b20/chamale/40.png

adelikat: Accepting for publication to obsolete the published movie.

adelikat: Processing.

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