Submission #1663: Chamale's NES River City Ransom in 06:53.42

Nintendo Entertainment System
baseline
FCEU 0.98.12
24805
60
16417
Unknown
River City Ransom (U).nes
Submitted by Chamale on 8/13/2007 4:07:45 PM
Submission Comments
This is a TAS of River City Ransom. It's 130 seconds faster than the current published run, due to better precision, more use of weapons, and new glitches. It's a little slower than the last submission in movie time, but the last boss dies faster.
This run:
  • Aims for fastest time
  • Abuses programming errors in the game
  • Takes damage and uses death to save time
  • Controls 2 players
Here's a brief explanation of the bugs used:
Left+right bug If you double-tap left+right, the character gets a glitchy animation and can die. The death is usually used to reduce lag, but it is once used to death-warp. Also, if the character is carrying the other character, he can throw him through walls.
Bunny-hop kick glitch When jumping and kicking, you do a high-damage flying kick. However, if you kick just before hitting the ground, the character bounces, allowing several flying kicks to be delivered in a row. An offshoot of this is the trash-can trick, where you kick someone and a trashcan simultaneously, dealing double damage.
BIG thanks to DeHackEd, for fixing the .fcm into one that the site could accept. And thanks to my friend Flame_gamer, who discovered the bunny-hop glitch that inspired me to start this run.

adelikat: Accepting for publication to obsolete the published movie.

adelikat: Processing.
Last Edited by adelikat on 8/18/2007 5:36 PM
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