Submission #1684: JXQ's GB Skate or Die: Bad 'n Rad in 15:05.85

Game Boy
(Submitted: Skate or Die - Bad 'n Rad)
baseline
(Submitted: Skate or Die - Bad 'N Rad (U).gb USA)
VBA-rr v19
54351
60
3930
Unknown
JXQ
Submitted by JXQ on 8/31/2007 10:32 PM
Submission Comments
  • Emulator used: VBA 19 (20 sucks for GB TASing)
  • Plays all levels (you can select stages 1 through 4 as your starting stage)
  • Aims for fastest time
  • Takes damage to save time
  • Takes damage for entertainment
I'm not sure how people will feel about this one. I think this game is absolutely goofy to the point that I enjoy watching it, but some may feel it's too simple to be entertaining. Optimizing it was not complicated. It was so not-complicated that in most cases, I was more focused on trying to make fun things happen than the frame counter.
Things that look inoptimal, but aren't:
  • Title screen - You really can't do anything until frame 2000 or so.
  • Level 3 - The water has some ridiculous hit-boxes going on. This may be improvable though.
  • Level 6 - The part where I sit there for a few seconds is due to the spikes lowering, and the uncontrollable jump height.
  • Level 7 - As each elevator stops, I must be near the middle, or the screen will not scroll.
To interest those of you reading into watching, let it be known that the following is in this run:
  • One (1) skateboarding clown

adelikat: This movie is just way too grue-vy for this site.

adelikat: Accepting for publication to the Vault

Brandon: Publication underway.

Brandon: Consistent emulator crashing + school starting back up = I can't handle this right now.
Ilari: Well, got some encodes here...
Last Edited by adelikat on 9/11/2023 11:15 PM
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