Tool-assisted game movies
When human skills are just not enough

Submission #1686: Cpadolf's SNES Super Metroid "any%, in-game" in 41:22.47

Console: Super NES
Game name: Super Metroid
Game version: Japan/USA
ROM filename: Super Metroid (JU) [!].smc
Branch: any%, in-game
Emulator: (unknown)
Movie length: 41:22.47
FrameCount: 148948
Re-record count: 81111
Author's real name: Filip Roskvist
Author's nickname: Cpadolf
Submitter: cpadolf
Submitted at: 2007-09-01 14:49:06
Text last edited at: 2008-03-04 09:56:14
Text last edited by: cpadolf
Download: Download (12730 bytes)
Status: published
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Author's comments and explanations:
Various details

Detils of the run:

91931 or 112962

About the movie

This is a Any% TAS of Super Metroid, the aim for the movie is lowest possible ingame time thus some realtime sacrifices are made to lower ingame time such as collecting certain items and using a route with more door entry's. The movie is 1477 frames or 24.6 seconds slower in realtime then the currently published any% run which aims for realtime but it is 5271 frames or 87.5 seconds faster in ingame time. The ingame endtime is 24:04:37 and item collection is 22%.

The reason why I choose to aim for the lowest ingame time is because in my opinion it is a little more entertaining to watch both because of the route and more variety in item use. The majority of the improvement came from the route change and the troizo skip, the rest simply comes from new strategies and optimization. It was hard to make this TAS, especially since it is my first one (aside from 3 other "test TASes" I made of this game before this) and Super Metroid is known to be quite a hard game to TAS. Without the help of other released TASes which more in depth learned me the uses of various tricks I would not have been able to make this.

There is (I think) a good chance this movie will not be accepted because I put a higher priority on ingame time then realtime but if that is the case I still hope that as many as possible will be able to enjoy it through SMV anyway.

Thanks to various persons (in no particular order)

Tonski: He was the one whos WIP's made me want to TAS this game, and he has always supported me.

Hero of the day: Have since the release of my first test TAS provided me with tips and help.

Moozooh: His two WIPs and his discovery of the torizo skip helped me alot.

JXQ: I used many strategies from his 100% run.

Saturn: Has invented many tricks which i have used, the shortest charge for an example.

Michale flately: The inventor of many tricks, the armpump and phantoon 1 round most notably.

Terimakashi: He raised the standard for SM TASes and his 00:27 TAS was what first made me interested in TASing.

Frenom: The first (from what i know) SM TASer.

Everyone (I don't know them all by name) who have produced and improved the tools that I have used, the memory watcher and all the snes9x improvements.

White Angel for having a godlike patience with me playing SM all the time.

Everyone whom I have forgotten are also Thanked, contact me if you feel that you deserve to be thanked.

Truncated: I think it is unfortunate that this movie aims for in-game time instead of real time. It cannot be published along with the current any%, because I do not think real/in-game time should be a valid differentiation between runs of the same game.

Therefore we are reinstating an old tradition at nes...tasvideos, to not publish an AVI or make a separate entry for a movie, but to link it from the current entry in emulator movie format only. Like I said to moozooh, don't think of it as a rejection, think of it as a non-publication.

Bisqwit: Setting the state to "cancelled" instead of "published" for technical and consistency reasons. It will still continue to be linked from the publication of that other movie.

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