If there's one problem with the SNES glitched run of this game, it's that it's over too quickly - there isn't enough time to enjoy the glitches. If you agree, this run is for you - it completes the Palace of the Four Sword available only in this GBA port of the game in a very bizarre fashion so glitchy that not even the game's palette retains any sense of normalcy.
This run improves the previous by just under a minute thanks to a new route.