TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1758: xipo's NES G.I. Joe in 16:49.6

Console: Nintendo Entertainment System
Game name: G.I. Joe
Game version: USA
ROM filename: G.I. Joe (U).nes
Branch:
Emulator: (unknown)
Movie length: 16:49.6
FrameCount: 60576
Re-record count: 48651
Author's real name: 韩晖
Author's nickname: xipo
Submitter: xipo
Submitted at: 2007-11-15 04:32:47
Text last edited at: 2007-11-27 12:06:59
Text last edited by: xipo
Download: Download (6623 bytes)
Status: published
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Author's comments and explanations:

Guide principle

  • Aims for fastest time
  • Takes damage to save time
  • Uses death as shortcut
  • Manipulates luck

Improvement

It is 106 seconds improvement on basic of Ferret Warlord's run.Thanks Ferret Warlord firstly.

I think I can reduce 30 seconds from the beginning.But after making my run,I find I can do better than plan.I don't select "ROCK&ROLL",I select "CAPT.GRID-IRON" instead of him,because I think boxing and jumping is more important than gun.

The second improvement is Manipulates luck.I can level up without wasting much time by Manipulates luck.

The Third improvement is the uses of tool.Sometimes,I think it is much faster if we don't use tool.Then we can reduce time to find tool.

The fourth improvement is route.I change the route on basic of Ferret Warlord's run in some place.It can help me reduce some time.

The fifth improvement is using death as shortcut.In the last stage.I make ROCK&ROLL die.Then I appear at the begin.

PS

I submitted this run some days ago.But it is 6.6 seconds slower than this run.I find there is a big problem in the last stage.I selected the wrong place when using death as shortcut.I have revised it.I think it maybe can help Shadow Byrn and Ferret Warlord.Good luck!
NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also replaced the ROM name.
  • You indicated G.I. Joe(U).nes
  • I updated it to G.I. Joe (U).nes

adelikat: Nice improvements, accepting and encoding.

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