Tool-assisted game movies
When human skills are just not enough

Submission #1817: Dacicus's GB Wizards & Warriors X: Fortress of Fear in 09:59.32

Console: Game Boy
Game name: Wizards & Warriors X: Fortress of Fear
Game version: Europe
ROM filename: Wizards & Warriors Chapter X - The Fortress of Fear (E) [!].gb
Emulator: (unknown)
Movie length: 09:59.32
FrameCount: 35959
Re-record count: 8948
Author's real name:
Author's nickname: Dacicus
Submitter: Dacicus
Submitted at: 2007-12-28 00:08:48
Text last edited at: 2008-02-04 18:01:16
Text last edited by: adelikat
Download: Download (1494 bytes)
Status: published
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Author's comments and explanations:
This is my third submission of Wizards & Warriors X. As before, the goal is to complete the game without taking any damage. This movie improves upon the previous submission by 199 frames due to a better route in level 2-0.

The Story
According to the dates given in the manuals, this game takes place after Wizards & Warriors III, although it was published earlier. Malkil is back at his evil deeds. He has abducted Princess Elaine and taken her to his Fortress of Fear. It's up to Kuros to save her.

The Movie
The goal of this movie was to get through the game without taking any damage. It is definitely possible to complete it more quickly if one takes damage, but I decided to go for a no-damage run because it is ridiculously easy to get hurt. Enemies hurt you by draining your life; you do not get pushed back upon contact, you just lose life. Furthermore, you have only a few frames of invincibility after getting hurt, so it is easy to get killed by a single enemy. As in many games, you can also lose life from falling too far. However, I think the programmers overdid it in this case because even normal jumps from one ledge to another that is only a few pixels lower can hurt you.

I only opened two treasure chests during the recording. The first one contained the Spell of Invincibility. As far as I can tell, that is the only chest from which you can get the Spell in the entire game. It was actually impossible to avoid that chest, since the enemy would have turned around and hit me if I would have tried to jump over it. The spell allowed me to jump through several enemies without having to worry about taking damage. I am not sure how much time it saved, since I had to wait for the screen saying I picked up the Spell to go away. You cannot speed up any of those message screens (chests or level endings), which probably increase the length of the movie by at least 3 minutes.

I obtained the Boots of Jumping from the second chest. They are essential to completing the game without taking damage, since they allow you to jump higher and farther, as well as allowing you to fall any height without getting hurt.

Programming Errors
I discovered one glitch in the game. If you attack with your sword on a moving platform, the attack animation may retain its vertical position even if the platform moves down. You can then jump off of air as soon as the attacking animation is finished. This does not always happen, and I am not quite sure what causes it. I used it twice in level 1-0 and once near the beginning of level 3-1.

Enemy spawning is very manipulable in this game. It seems to depend on how quickly you are moving through any level, what buttons you are pressing, how long you are pressing them, and maybe even how much life you have. Some examples:

The only gameplay improvement in this movie is the route change in level 2-0. After getting the Boots of Jumping, I go over the wall instead of under it. This saves 199 frames. The other 47 frames saved come from timing differences in VBA version 20.0. I actually lose 62 frames because it takes longer for the game to load at the beginning. Then I gain frames every time I beat a boss because the "POW" cloud displays more quickly and I can exit the room faster.

I would like to thank the following people:

Note: The ROM name for this game seems to have changed, although the ROM is the same. GoodGBx 3.13 and 3.14 say it is (E), while previous versions said it was (UE). There is apparently no (U) version, although GameFAQs only has a US release date for the game.

NesVideoAgent: Hi! I am a robot. I took a few desynched screenshots that were deleted.
adelikat: Good enough, accepting & processing.

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