TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #1830: adelikat's SMS Ninja Gaiden in 15:04.25

Console: Sega MasterSystem
Game name: Ninja Gaiden
Game version: USA/Europe
ROM filename: Ninja Gaiden (E) [!].sms
Branch:
Emulator: (unknown)
Movie length: 15:04.25
FrameCount: 54255
Re-record count: 11307
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2008-01-15 17:23:49
Text last edited at: 2010-01-02 23:13:45
Text last edited by: adelikat
Download: Download (5115 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is the Sega Master System version of Ninja Gaiden. It is similar to the NES version but has a some significant differences. The usual wall jump/wall climb has been replaced with a NES Batman style Wall jump. The fire wheel lasts much longer in this version. It has some new weapons (though some aren't represented in this movie).

This was my first experience with the Sega Master System (Never owned or played one) and my first experience with the Dega emulator.

I chose this game because it is a fast paced game with lots of TAS possibilities. The character moves fast (especially for a SMS game), there are a variety of weapons, and a nice variety of levels & enemies.

The major draw back is the boss fights. Unfortunately they have a rather long invulnerablity time and you can only do 1 dmg per hit. I think overall though, it is still a very entertaining movie.

For those who followed the thread, this movie is 55.2 seconds faster than my test movie. In addition, it has a lot more entertainment value added in as well.

ROM

There is some confusion about the correct rom of this game. The correct rom is Ninja Gaiden (E) !.sms according to GoodSMS 3.13. But there are some labeled just (UE) that are actually the prototype rom.

Some are labled "Type A" and "Type B" as well. Type B is the correct one in this case.

This run will not sync with the Type A (prototype) ROM.

Basic Mechanics & Tricks

  • Jumping - Unfortunately you can not control the height of a jump.

  • Bombs - pressing buttons 1 & 2 simultaneously unleashes a bomb that kills all enemies or does 1 dmg to a boss and takes about 6 health points away from the character. It also does damage regardless if the boss is its invulnerable state. I can use this to land 2 quick hits. So I save enough health for the bosses as that is when the bombs are most profitable.

  • Weapons - the fire wheel is the most useful weapon for TASing. It allows the player to be invulernable to just about anything, including spikes,fire, and other damaging terrain. The 2nd most useful is the 4 directional ninja star. This is especially useful on some bosses. You will see that I lose the firewheel and gain this weapon for the level 4 boss. This is much faster overall, even though I have to slow down in some places in the level and in level 5 until I regain the fire wheel.

  • Getting inside a floor - If you jump at the right time you can hit the edge of a corner and fall inside the wall for a few frames. The game then ejects you to the left. You can't stay in the wall however. But, in those few frames you are in it, you can jump. I use this to make a few jumps that would normally not be possible.

  • Damage boosting - classic ninja gaiden technique. I take damage in order to boss myself to some ledges that I normally couldn't reach. This saves some good time in a number of places.

Summary

  • Aims for fastest time
  • Abuses programming errors in the game
  • Take damage to save time
  • Genre: Action

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Ninja Gaiden (UE) type B.sms
  • I updated it to Ninja Gaiden (E) [!].sms

Truncated: Good viewer response, even though the game looks a bit clumsy. Accepting.
Bisqwit: Processing. With adelikat.


Similar submissions (by title and categories where applicable):