Tool-assisted game movies
When human skills are just not enough

Submission #1850: Fabian, jimsfriend, JXQ, skamastaG's SNES Super Mario World in 10:27.73

Console: Super NES
Game name: Super Mario World
Game version: USA
ROM filename: Super Mario World (U) [!].smc
Emulator: (unknown)
Movie length: 10:27.73
FrameCount: 37664
Re-record count: 34190
Author's real name:
Author's nickname: Fabian, jimsfriend, JXQ, skamastaG
Submitter: JXQ
Submitted at: 2008-02-11 13:04:29
Text last edited at: 2008-02-14 20:48:14
Text last edited by: JXQ
Download: Download (4062 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Emulator used: SNES9x 1.43 v11 (compatibile with v10, v9)

Here is an improvement of 59 frames to the previous movie. Much of this run was copied from the previous run, so there is not a lot of new material. This is because the scores for each level are particularly selected to minimize fadeout lag.

- #1 Iggy's Castle - 4 frames faster on the boss fight due to a different beginning strategy[1].
- Donut Secret 1 - 11 frames faster by using 1/1 swimming.
- Donut Secret House - 7 frames gained from a better way of passing through the stairs. 5 frames gained from turning around faster after grabbing the P-switch.
- Star World 2 - 10 frames gained by using 1/1 swimming.
- Star World 3 - 1 frame faster by using Left+Right when changing flight direction. 1 more frame gained by dropping and regrabbing the key before getting to the keyhole.
- Bowser - 16 frames "faster" by using a different strategy that hits Bowser on the same frame, but allows the input to be stopped earlier.
- Also gained 4 more frames in different map transition and level transition frame amounts.

Thanks to Mister for the discovery of 1/1 swimming, though it is a big pain to implement :)

Also, there is a 96-exit improvement in the works as well.

[1]: Though Genisto claimed to have gained five frames on this boss fight before fadeout lag, he used an inconsistent measuring point (the after-boss sound effect) and in fact only gained three after setting the score to 0 to remove fadeout lag. I only mention this because I am sure someone will be asking about it.

JXQ: Canceling due to existing improvements. A more complete improvement is planned for the future.

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