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Tool-assisted game movies
When human skills are just not enough

Submission #1859: adelikat, Deign, Cardboard, JXQ's NES Super Mario Bros. 3 in 10:29.05

Console: Nintendo Entertainment System
Game name: Super Mario Bros. 3
Game version: USA PRG0
ROM filename: Super Mario Bros. 3 (U) (PRG0) [!].nes
Branch:
Emulator: (unknown)
Movie length: 10:29.05
FrameCount: 37743
Re-record count: 37534
Author's real name:
Author's nickname: adelikat, Deign, Cardboard, JXQ
Submitter: Deign
Submitted at: 2008-02-16 22:45:48
Text last edited at: 2008-02-16 23:39:34
Text last edited by: Bisqwit
Download: Download (3697 bytes)
Status: published
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Author's comments and explanations:
Here is an improvement of 330 frames (5.5 seconds) to the previous run.

ROM version has been switched to PRG0. Reason: More interesting level names during the ending sequence. This run will still sync on ROM version PRG1, but please encode the run with the ROM version PRG0.

Emulator used: FCEU 0.98.16

adelikat: Like many other TASers, this run is what brought me to TASvideos.org and to the art of TASing. So it means a lot to me that I was able to contribute something to the perfection of it.

Scrolling glitch and speed/entertainment tradeoff stuff

A new method was used in 8-Ship and 8-Tank2 to scroll very far to the right of the screen near the end of the level to enter the pipes about 45 frames faster in each case. This was at the tradeoff of some of the 1-up bouncing in those levels. Please see this alternate run, which is 90 frames slower, but the authors, of course, manage to get 99 lives magnificently™. The warpless run also contains more 1-up bouncing and does not use this glitch. (However, neither of these runs sync on PRG1.)

Level by level

Level Frames gained Reason Frames sacrificed Reason Total Gain
1-1 1 Less hammer brother RNG lag 0 - 1
1-2 32 Sliding speed abuse 5 Bad hammer brother luck later forced this loss anyway, so we took a flower card by delaying the level entrance 27
1-3 2 Greater precision 4 Better hammer brother luck -2
1-Fortress 10 Better running at the beginning, starting flight later 0 - 10
Map 1 - 0 - 1
8-Tanks 4 Reduced lag and better pipe entrance 0 - 4
8-Ship 51 Scroll glitch to the right side of the screen, better time countdown 0 - 51
Pipe 1 Subpixel abuse allowed farther sliding 0 - 1
Map 4 Better luck on the bridge 0 - 4
8-Airship 7 Better pipe entrance and boom-boom fight 0 - 7
Pipe 1 Subpixel abuse allowed farther sliding 0 - 1
8-1 1 Greater precision 0 - 1
8-2 13 Greater precision and sliding speed abuse 0 - 13
8-Fortress 3 Greater precision 0 - 3
Pipe 1 Subpixel abuse allowed farther sliding 0 - 1
8-Tanks2 42 Scroll glitch to the right side of the screen 0 - 42
8-Castle 138 New route 0 - 138
Bowser 22 New strategy 0 - 22
End 5 Better time countdown 0 - 5
Total 339 Thanks for watching! 9 - 330


Bisqwit: Got no adequate words to congratulate and praise :( We're back where we started, only 40 levels stronger. In any case, accepting and encoding. :)

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