Tool-assisted game movies
When human skills are just not enough

Submission #1861: Solon's SNES Run Saber in 15:16.0

Console: Super NES
Game name: Run Saber
Game version: USA
ROM filename: Run Saber (U) [!].smc
Emulator: ZSNES 1.51
Movie length: 15:16.0
FrameCount: 54960
Re-record count: 5345
Author's real name: Matt Bocian
Author's nickname: Solon
Submitter: BigBoct
Submitted at: 2008-02-17 19:13:45
Text last edited at: 2019-03-24 23:00:03
Text last edited by: adelikat
Download: Download (11324 bytes)
Status: decision: rejected
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Author's comments and explanations:
Run Saber (SNES) beaten in 54960 frames, 15min 16.00sec

Run Saber is a pretty blatant rip-off of Strider, by Horisoft, but it's still a lot of fun for that. Basic plot (far as I can tell) is that aliens have taken over the Earth, and the Run Sabers, two genetically enhanced soldiers, are the planet's only hope. This TAS, using Alow (the male Run Saber) clears the game in 15min 16sec, with input ending at frame 54960 and the final hit connecting 4 frames after.

My goals were, in order of priority:

Recorded using ZSNES 1.51. Significant options:

All the stages are the same concept (Point A to B, kill or avoid everything in your way) so no need to discuss them.

Future optimization possibilities:

Stage by stage optimization possibilities:

Stage 1 (Taj Base):

Stage 2 (Tong City)

Stage 3 (Jodvalley)

Stage 4 (Grey Fac)

Stage 5 (Bruford)

Thanks to:

(Google Video link coming soon.)

Nach: As much as I liked the video, I feel this can be greatly improved. Jumps need more precision, such as when you jump high onto one platform, only to jump again onto another, don't jump so high on the first jump. Also it seems you stuck around to battle certain enemies which you could run by. Lastly, while trying to make the bosses entertaining, I did find some fights had less than direct attacks, where some just barely missed, these have to be improved. All in all, I think it needs to be redone with more accuracy.

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