Tool-assisted game movies
When human skills are just not enough

Submission #1874: pekopon's GBA Lady Sia in 29:17.18

Console: Game Boy Advance
Game name: Lady Sia
Game version: USA
ROM filename: Lady Sia (U) (M6) [!].gba
Emulator: (unknown)
Movie length: 29:17.18
FrameCount: 105431
Re-record count: 15427
Author's real name: Brian Inwood
Author's nickname: pekopon
Submitter: pekopon
Submitted at: 2008-02-27 06:36:15
Text last edited at: 2012-07-26 16:50:09
Text last edited by: Ilari
Download: Download (7821 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Lady Sia was an awesome platformer released early in the GBAs' life. I wanted to TAS it since I thought it would be a fun game to watch. This is my second completed TAS. This is not a 100% run, so bonus levels were not accessed.

I used VBA-rerecording 19.3 to record this run.

There are a few errors I abuse.

Another thing I should say is that some moving platforms always appear at the same place no matter when you get to them. This results in having to wait for a few platforms to come back. There were also some random looking sword swipes in the run, but they were all needed.

Sometimes when viewing the vbm file, it desyncs in the first level. Simply restart it and it will fix itself. Also, there are three levels that have a big line at the bottom of the screen. It is not so visible in the second level it is in though. The action in those levels takes place farther up though, so a lot of the time the line is not there.

I have decided to cancel this run. I started working on an improvement run, and I've totally trounced this movie so far. just by the end of the first level, I saved 195 frames! Due to a big discovery in level 2, I didn't have to wait for the platform in the water to come back, saving (hold on to your hats) 666 frames! At this point in the run, I had shaved 14 full seconds off my first run. I made some big improvements in level 3 so far too, and made the level less boring by killing all the bad guys without wasting time. At the point where I am right now, I have saved 971 frames. This is why I'm canceling this run, and waiting to finish my new version.

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