Submission #1933: Samoht's GBA Ms Pacman in 06:54.05

Game Boy Advance
(Submitted: Ms Pacman)
baseline
VBA-rr
24843
60
407
Unknown
Namco Museum (U).gba
Submitted by Samoht on 4/13/2008 11:03:13 PM
Submission Comments
Hello, welcome to my first tool-assisted speedrun. For those of you who don't know, Ms Pacman is a game in which you must play through different levels in the form of a maze, collect all of the dots, and avoid being eaten by the ghosts. I chose Ms Pacman as a game because I like it alot, it isn't too complicated to TAS, and there were no submissions of it. I personally do not believe that it is one of those "boring to watch" games, though others might differ in opinion.
This run didn't take very long to make (about 1-2 weeks), as it is a short game by the creators' intention. I know that there are actually about 139 levels total before the game bugs and erases the walls and makes it impossible to beat, but I'm 99% sure that level 9 is the last intended level since it is the last level before the "junior" cutscene, which is the last one in the game.
I didn't really have any outside assisstance. I looked at some sites, but none of them had any speed tips.
I didn't use programing errors (glitches), as there aren't any that would help me in my run, but I did take advantage of how the ghosts were programmed to move.
I didn't use death, since getting killed wastes too much time, and I wouldn't get into a position where I would need it anyway.
I think that this run turned out pretty well. I might have eaten too many ghosts, though (eating 1 ghost takes slightly less than a second), but it's hard to create a good route and not eat ghosts or go fast by avoiding it. Well, that's all I have to say. If I left something out of the description then let me know. Enjoy!
Last Edited by Ilari on 6/12/2012 5:42 PM
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