Tool-assisted game movies
When human skills are just not enough

Submission #1975: Soulrivers's GB Super Mario Land 2 - 6 Golden Coins in 25:38.72

Console: Game Boy
Game name: Super Mario Land 2 - 6 Golden Coins
Game version: JPN v1.0
ROM filename: Super Mario Land 2 - 6tsu no Kinka (J) (V1.0).gb
Emulator: (unknown)
Movie length: 25:38.72
FrameCount: 92323
Re-record count: 18425
Author's real name: Jakob C.G.
Author's nickname: Soulrivers
Submitter: soulrivers
Submitted at: 2008-05-11 17:49:45
Text last edited at: 2008-07-06 20:39:41
Text last edited by: adelikat
Download: Download (5837 bytes)
Status: published
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Author's comments and explanations:

Super Mario Land 2 - 6 Golden Coins in 25:38 by Soulrivers.

  • Recorded on VBA 1.72 v19.3
  • Takes damage to save time
  • Aims for fastest time
  • Abuses programming errors
  • (!!!) Is in black and white (!!!)
  • Features kickass music
  • Uses japanese version

So, this is the first (real) submission of this game. This run does not use the pipe glitch which the red team used in the TAS competition a while back (causing VBA v20 to be created). I'm surprised no one has attempted it before, actually. As you'll probably notice when watching, the game lags A LOT. Not to the extent of e.g. Kirby's Dream Land, but you get the picture. There are some places where lag was unavoidable, such as in the last level of the water stage, when I take the flower.

The reason why I picked the (J) ROM is simple. When a boss dies, it flies up, and then down, quite slowly. In the (J) ROM, if the boss is sent outside the screen on its way up, the battle will end there, saving ~2 seconds each fight it's applicable (Moon boss and the three pigs). There is close to no text in this game anyway, so no entertainment value is cut off.

One possible improvement would be in the castle, when going up to the first floor. The jumps here are badly timed as I discovered later. However when I optimized that part, the next room was out of rythm. You see, Mario moves at 1 pixel, 2 pixels, 1 pixel, 2 pixels. This rythm wasn't the same after I corrected the earlier room, and so the next one was messed up too. 15 frames could potentially be saved if this was somehow done better.

Anyway, I'm tired of writing long submission texts. This'll have to do. Ask if you need more info.

Thanks to

Swordless Link - For support and (somewhat) reviewing my WIPs.

Tompa - Also support and reviewing my WIPs, and for having me redo countless of times when you found some faster route that saved 1 frame.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Super Mario Land 2 - 6tsu no Kinka (J) (V1.0).vbm
  • I updated it to Super Mario Land 2 - 6tsu no Kinka (J) (V1.0).gb

adelikat: Viewers like this one. Accepting for publication.

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