Tool-assisted game movies
When human skills are just not enough

Submission #1992: pirohiko's GB Kirby's Pinball Land in 01:55.98

Console: Game Boy
Game name: Kirby's Pinball Land
Game version: USA
ROM filename: Kirby's Pinball Land (U) [!].gb
Emulator: (unknown)
Movie length: 01:55.98
FrameCount: 6959
Re-record count: 19802
Author's real name: K.N
Author's nickname: pirohiko
Submitter: pirohiko
Submitted at: 2008-05-26 00:32:00
Text last edited at: 2008-06-26 07:26:39
Text last edited by: chaosv1
Download: Download (784 bytes)
Status: published
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Author's comments and explanations:
This is my first run on this site.
I am poor at English.
If there is some wrong point, please show me it.


  • Aims for fastest time
  • Emulator Used: GBA 1.7.2 re-recording v19.3

About the Game

This game has three stage, and there are various gimmick to go to the upper section. But Kirby goes to the upper section forcibly without using them. Kirby defeats the enemy of the upper section to invite the warp star for boss stage. The final battle with Dedede appears by defeating three bosses. I defeat Dedede to watch an end demo.

About the Run


Nudging can move Kirby towards one pixel of left or right and three pixels of down.
Though it cannot accelerate, it is used to shorten fall time and adjust a reflection angle.

Whispy Woods

He does not have invincible time. Therefore, his weak point is vibration attack to the side.
There was the loss which flew over a hit area, but adopted this. Because there are more losses if I decrease launching speed.


His invincible time is about 24 frames.
I shortened time than normal by controlling the reflection.

Poppy Bros.

His invincible time is about 32 frames.
He is divided after three hits at the center, but I do not forgive it.
I could quicken the first attack, but it did not shorten time in total.

King Dedede

His invincible time is about 24 frames and his vitality is 23.
In the first form, I am careful so that attack interval does not become too fast because his position is near.
He shifts to the second form after five hits and begins pursuit if a stage becomes bright.
After 13 hits in total, he shifts to the third form as soon as he goes to the upper position.
So I shortened time by carrying him to there.


The route grope was very difficult so that a route changed in slight movement greatly.
Unlike a game to advance aside, I had to try various patterns to decide a route.
And thanks for all of #TASers channels!

adelikat: Accepting for publication.
Chaosv1: Encoding...

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