Tool-assisted game movies
When human skills are just not enough

Submission #2016: hogehoge61 & pirohiko's GBC Zelda: Link's Awakening DX in 05:43.08

Console: Game Boy Color
Game name: Zelda: Link's Awakening DX
Game version: USA v1.0
ROM filename: Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc
Emulator: (unknown)
Movie length: 05:43.08
FrameCount: 20585
Re-record count: 25144
Author's real name: T.S & K.N
Author's nickname: hogehoge61 & pirohiko
Submitter: hogehoge61
Submitted at: 2008-06-21 10:13:53
Text last edited at: 2008-07-17 05:34:39
Text last edited by: hogehoge61
Download: Download (1314 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Link's Awakening DX "warp glitch" TAS by hogehoge61 and pirohiko

Right, this is a glitched run of DX, not monochrome one.

Game objectives

  • Emulator used: VBAR 1.72 v19.3
  • Abuses programming errors
  • Uses game restart sequence
  • Aims for fastest time
  • Takes damage to save time
  • Steals a shovel and a bow (money money money, must be funny, in the rich man's world!)
  • Uses death to save time (you won't see a picture of Marin in the ending, sadly)
  • Uses warps (for details, see "doghouse warp glitch" section)
  • Manipulates luck

Tricks and glitches

Corner boosting

Touching a corner diagonally can push Link forward a little, and saves 1 or 2 frames per boost.

Up/Down + Item

Each item use causes glitches by pressing up and down at the same time. Since it allows Link to touch sprites in the remote position, he can retrieve his sword without moving below. Want to see the annoying owl? I guess you don't ;)

In the last battle, he becomes invisible by side effect.

Doghouse warp glitch

As you can imagine, the warp is the heart of the run.

When approaching the entrance of the doghouse downwards along its right side, you can touch the entrance by pushing left, and it takes Link to a random room.

The destination depends on the number of enemies you killed. Also, it becomes zero when restarting the game. In the run, Link goes out from the village and kills two enemies after he steals a bow. This might look redundant, but is necessary to access the proper room.

Tactics about the boss battle

1st form

Normally, the boss cannot be hurt without magic powder, however, you can defeat him by slashing simultaneously with his landing.

2nd form

Actually, Deluxe Shovel has an ability to reflect beam. Shovel use in this scene was done just for an entertainment.

3rd form

Normally, Link needs to slash again after a hit to focus the power into his sword. But you can cancel the motion of swinging a sword with Deluxe Shovel, then save 16 frames per once.

This is the exact use of Deluxe Shovel™, eh? ;)

6th form

Don't be too close to the boss, if you want five hits or more. You can in fact get six hits by shooting arrows while you approach to the boss from far.

Special Thanks

  • Anonymous guys in 2channel: The thread informed us about the awesome glitch.
  • すりごま (Surigoma): We probably haven't made the run without his/her videos.
  • Swordless Link & Chef Stef: Their published runs were great references. We especially learned about corner boost, boss strategies and up/down trick.
  • Folks in #TASers: #TASers is a channel on Japanese IRC server (wide). They helped us in every respect. For example, proofreading English script (>ヮ<)

And thank you for reading our submission, enjoy the run!

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Legend of Zelda, The - Link's Awakening DX (UE) (v1.0).gbc
  • I updated it to Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc

Similar submissions (by title and categories where applicable):