This movie was made using FCEUX
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Improvement: 262 frame improvement over previous movie
by Walker Boh
- Supixel optimization & Lag reduction (a few frames)
- Improved boss fights
- Better luck manipulation
Turns out that boss fighting patterns are determined by both the timer
and the subpixel value of the last enemy to use that enemy slot #
(supixel carry over) knowing this, I was able to manipulate better boss patterns
While Walker Boh did a no damage run, I took damage in a few places to save time. Particularly the 2nd to last bosses, where there is no way to get near them quickly without getting hit by those bricks.
: Accepting as an improvement to the published movie.