Tool-assisted game movies
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[Tier: Moons]SNES Super Mario World: The Second Reality Project Reloaded (USA) in 34:40.18 by bahamete.
snes9x movie (.smv) (date: 2012-07-13)
MKV file via BitTorrent (size: 100.37 MB, length: 46:16)
MKV file via BitTorrent (Modern HQ) (size: 103.31 MB, length: 46:16)
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Mirror archive.org (MKV Modern HQ)
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Watch on (www.nicovideo.jp)
Submission #3651 — Author's comments
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Rating: 8.1 (12 votes)
- Takes damage to save time
- Heavy glitch abuse
- Unofficial game
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
There are many hacks for Super Mario World, made with Lunar Magic, but few of them offer a whole new pleasurable game. The Second Reality Project is notable for being the first hack not made by the author of Lunar Magic that is still considered to be a decent game. The game spawned an Award-Winning series of hacks known for pushing Super Mario World to its limits, pulling in features from other games, and still adding on a few things of its own. This hack, The Second Reality Project Reloaded, is a remake of the original hack with all new graphics, custom music, and other great additions to help set the game apart.

This hack can be regarded as a true sequel to Super Mario World, picking up where it left off. Bowser has hatched a plan to rebuild his airships from Super Mario Bros. 3, and brings along his kids for support, hoping to use his newfound power and henchmen in the "Second Reality" to conquer the Mushroom Kingdom once and for all. Mario (and Luigi) must travel to the strange new Second Reality and face foes and puzzles they've never seen before. The game contains 8 classic worlds, as per the standard in previous games, as well as a special Bowser World, a Sonic World used as a short cut system similar to the Star World from Super Mario World, and one other...

In this run, bahamete abuses the game early on to quickly gain a feather prior to the game officially featuring it, leading to early entry to the Sonic World accessible from the various Koopa Castles. Whereas normal players on average need a good two hours to beat this game, thanks to plenty of flying, and a massive amount of glitching, bahamete beats this game in a mere 34:40.18 minutes.

For a very nice welcomed twist, this run does not feature the usual Bowser Copter fight you've come to expect in Super Mario World and its hacks. Rather, we get to see Mario blaze through one of the longest levels ever to be featured in a Mario game, and ends with a fight reminiscent of an old NES classic.

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