Tool-assisted game movies
When human skills are just not enough

Submission #2093: Soulrivers's GB Super Mario Land 2 - 6 Golden Coins in 24:23.62

Console: Game Boy
Game name: Super Mario Land 2 - 6 Golden Coins
Game version: JPN v1.0
ROM filename: Super Mario Land 2 - 6tsu no Kinka (J) (V1.0).gb
Emulator: (unknown)
Movie length: 24:23.62
FrameCount: 87817
Re-record count: 15139
Author's real name: Jakob C.G.
Author's nickname: Soulrivers
Submitter: soulrivers
Submitted at: 2008-09-14 16:06:54
Text last edited at: 2008-10-08 13:13:50
Text last edited by: adelikat
Download: Download (5436 bytes)
Status: published
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Author's comments and explanations:

Super Mario Land 2 - 6 Golden Coins in 24:24 by Soulrivers.

  • Recorded on VBA 1.72 v19.3
  • Takes damage to save time
  • Aims for fastest time
  • Abuses programming errors
  • Features kickass music
  • Uses japanese version

This run is 4507 frames faster than the previous run, or 1 minute and 14.993 seconds.

The glitches

Corner boost

I realise I didn't explain this in my last submission, so I'll do this now. When Mario’s head collides with the bottom-right part of any block (or object that has got a solid bottom), he is pushed 1-2 pixels forward.

The space world glitch (come up with a better name yourself)

This is the big timesaver, found and brought to my attention by the eminent TASer ISM, which saved around 4300 of the 4507 total. It is performed by first completing the first space world stage. You then enter that stage again and play up to the mid-way bell. On the very same frame that you touch the bell, you exit the stage and proceed to die in the sidescroller stage. When you enter the stage again, you’ll end up where the bell in that stage is (I think, in any case it’s very far into it). This would theoretically work in any given stage of the game, but it wouldn’t save any time.

Other stuff

Other than that, there isn’t very much to say. I lost some frames in a few places due to unavoidable lag, and I reduced it in some places. You give and you take, that’s the way it is. If you think a stage or a section of a stage looks boring because I just fly over it or something, it’s because I’m avoiding lag.

Also for those who read the last run’s thread, I regained the time lost in the second water stage. I still can’t explain why I used to lose so much time there, though. The wall clip was also executed better.

That being said,

mmbossman: Accepting as an improvement to the published movie.

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