Tool-assisted game movies
When human skills are just not enough

Submission #2108: cpadolf's SNES Bubsy in Claws Encounters of the Furred Kind in 15:16.9

Console: Super NES
Game name: Bubsy in Claws Encounters of the Furred Kind
Game version: USA
ROM filename: Bubsy in Claws Encounters of the Furred Kind (U).smc
Emulator: (unknown)
Movie length: 15:16.9
FrameCount: 55014
Re-record count: 36636
Author's real name: Filip Roskvist
Author's nickname: cpadolf
Submitter: cpadolf
Submitted at: 2008-10-06 22:30:37
Text last edited at: 2008-10-16 09:15:55
Text last edited by: cpadolf
Download: Download (2355 bytes)
Status: published
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Author's comments and explanations:
     * Recorded with Snes9x 1.43 Improvement 12 (uses WIP1 timing)
     * No warps or passwords
     * Aims for fastest time
Did this run mostly because I had nothing to do at the moment...

It is an improvement of 4493 frames or 74.9 seconds over Acmlm's previously published run of the game. The improvements came mostly from altered routes in the levels, or playing the same route more efficiently (keeping your speed for a longer distance, or just simply getting to a higher speed). Some time where also saved from trying to avoid as many yarn balls as possible, as each one adds 1 frame at the end of a level, but often it takes as long to get them as it does to avoid them, so not very much time is gained there in the end.

A big problem with this game is that Bubsy handles like a drunk refrigerator, he accelerates very slowly, has a very high minimum jump heigh, looses half of his accumulated speed when jumping, which you have to do constantly since EVERYTHING kills him in a single hit, oh and the collision detection is also bad. It is absolutely impossible to play in realtime. This also makes pretty much everything you do look unoptimized, no matter how you do it, which is annoying (but at least got me looking for better options all the time, which did result in improvements every now and then :p ).

mmbossman: Accepting as an improvement to the published movie.

adelikat: Processing

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