.
Wobbling - You are able to speed up your movement when going up and left by changing direction every second frame.
Pixelporting - When being between two walls while going up/down, face the wall to either left or right and press <^> or <v>, depending on going up or down.
Faster walking in stairs - Holding <^> or <v> when walking in stairs speeds you up a bit. It also makes you walk through some of stairs.
After having some problems with my other ALttP run, I decided to see if I could improved the glitched version. At that time I didn't know where, or if, I could save any frames. But apparently I did.
I also decided to keep the input animation in the beginning of the run
1 frame saved at the first bush outside the house.
1 frame saved at the second area of bushes.
9 saved because of better pixelporting at the stairs after getting the sword.
2 frames saved before the damage boost.
2 frames lost because two frames were saved. The guard could get in the perfect position fast enought, which gave me a not as good damage boost.
5 frames saved to a better pixelport in the stairs before the upper floor
1 frame saved during the Triforce conversation, don't know how though...
For some reason most of the rerecords disappeared... But who cares anyway?
Deign, for his previous submission.
dezbeast, for the finding of the Pixelporting trick.
Comicalflop, for his input anmination in the beginning.
mmbossman: Somewhat of an 'invisible' improvement, but 17 frames is quite a lot for a run that has gone through so many iterations. Accepting as an improvement to the published 'glitched' run.