Tool-assisted game movies
When human skills are just not enough

Submission #2121: Zus's NES New Ghostbusters II in 18:03.35

Console: Nintendo Entertainment System
Game name: New Ghostbusters II
Game version: Europe
ROM filename: New Ghostbusters II (E) [!].nes
Emulator: (unknown)
Movie length: 18:03.35
FrameCount: 54175
Re-record count: 2033
Author's real name: Alexey Zaharov
Author's nickname: Zus
Submitter: Zus
Submitted at: 2008-10-18 22:50:09
Text last edited at: 2008-10-24 17:54:16
Text last edited by: Zus
Download: Download (12663 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is the third game about ghostbusters released on the NES in 1992.

It has a very nice gameplay and music, so I've decided to make this speedrun.

The game is not hard, but has a lot of fun ;-)

Game objectives

  • Emulator used: FCEUx 2.0.2
  • Aims for fastest time


In this game you choose two characters and control them both simultaneously.

Use D-pad to move the first person, press "A" to stop ghosts with your proton beam,

then press "B" in appropriate moments to catch them by the second ghostbuster.

Unfortunately, he has incredibly stupid AI, and it's hard to make him move in desired direction.

Often it's not so easy to determine in which order do you have to catch ghosts (if you are planning to save time, of course).

Each game level consists of separate rooms, so it simplifies TASing a lot because you can focus attention on each scene independently of one another.

But sometimes improvements in one room produce more complicated arrangement of ghosts in another.

|!The objects of speedrun are:

  1. Walk away from the room entrance. (it locks all the doors and brings ghosts to appear)
  2. Move fast, but keep watching over the ghostbuster with a trap if he is still running at the shortest way.
  3. Stop ghosts only when you're sure, that you can catch them within a minimal period of time.

There is an exception, when you must catch one ghost from nonoptimal position (at first sight) just to get closer to the next ghost, that will appear after defeating of the previous one.

You cannot proceed to the next room until you catch all the ghosts (except the ones driving tubs at level 2), thus you have to work out your strategy properly.

More details:

The characters in this game can only move in 4 directions (minimal step equals 1/2 of their bodies, moreover your helper is absolutely out of control)

and produce 2 different sounds, therefore I don't think this video can be more entertaining.

However, I can try to explain every movement I've made if it seems strange to you :)

I have not found any useful glitches at all...

cancelled because better movie has been made.

Similar submissions (by title and categories where applicable):