Submission #2125: Bag of Magic Food & PreddY's GB Mega Man IV in 35:23.12

Game Boy
(Submitted: Mega Man 4 (Rockman World 4))
baseline
(Submitted: Mega Man IV (U) [!].gb USA)
VBA-rr
127387
60
57831
Unknown
Submitted by PreddY on 10/26/2008 4:09 PM
Submission Comments
TAS of Megaman 4 (Rockman World 4) for the Gameboy from 1993. Bag of Magic Food started this run back in 2006 but stopped progress. So more than half and a year later I decided this game deserves a finished speedrun. So with BOMF's permission I continued.
BOMF did: approx. 7/12
PreddY did: approx. 5/12 (Frame 70372 and on)

Game objectives:

  • Emulator used: VisualBoy Advance v1.7.2 - 19.3
  • No passwords where used
  • Reset was used to skip the Intro
  • Takes damage to save time
  • Manipulates luck
  • No deaths
  • Aims for fastest time

The Game

As many people know, the Gameboy games always take half of the bosses of two NES Megaman games. Megaman comes between Megaman 4 and 5.
Revenge tried by:
  • Toad Man
  • Bright Man
  • Pharaoh Man
  • Ring Man
  • Charge Man
  • Crystal Man
  • Napalm Man
  • Charge Man
Every Gameboy Megaman game adds a 9th boss. In Megaman 4 it is Ballade. And, as in every Gameboy game, the weapon of the 9th boss is the only (good) way to beat Dr. Wily's forms. This game futures cool cutscenes. And, for me, it has the best soundtrack of every Megaman game there is, and I played them all. It's just so classic.

Comments

The run starts with Pharaoh Man. BOMF did this because using Bright Mans weapon versus him is pure time waste. Pharaoh shot is incredibly valuable in all stages, especially in the first 4 and the Wily Fortress Defender Machine. The route after Pharaoh Man is obvious: Ring -> Toad -> Bright.
As every 9th Gameboy boss Ballade has no weakness.
After beating Ballade v1 it gets more tricky, because weapon energy isn't refilled automatically between stages. So one has to plan ahead and manipulate more energy refills from enemies at certain places.
The second route starts with Charge Man, because you get Rush Jet after beating him. Crystal Man is done afterwards using Ring Boomerang on him, as Charge Kick is slower.
On Napalm Man's level the authors switch, after the collection of the Wily Letter in the stage to be exact. Ballade v2 is difficult, because he produces lag with the Crackers and leaves small Crackers on the ground when jumping anytime. So this makes maneuvering harder.
Space Station Defender bites the dust thanks to the almighty Pharaoh Shot (and BOMF's tip).
The Hunters (eye thingies) fall pretty quick to Napalm Bomb.
Wily's forms get owned insanely quick. I actually feared the game would glitch somewhere, because it was that fast :)

Things you would like to see

If you played this game:
  • everything (especially boss fights, did you ever imagine back in the 90's Wily's forms could be beaten that hard?)
If you didn't play this game, but like Megaman games:
  • everything for entertainment and yet another defeat of Dr.Wily (and his hilarious escape)
If you didn't play this game:
  • everything...you wouldn't read the comments if you weren't at least interested

Possible improvements

Weapon switching and usage in some places, some maneuverings, certain boss fight elements

Suggestions:

Screenshot: frame 120192 (or another cutscene screenshot)

Bisqwit: Renamed submission ID due to accidental double submission.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated MegaMan 4 (U).gb
  • I updated it to Mega Man IV (U) [!].gb

mmbossman: As has been mentioned in the submission thread, there seems to be quite a bit that is unoptimized about this run. Rejecting due to quality issues.
Last Edited by adelikat on 1/17/2022 6:45 PM
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