TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2135: Ferret Warlord's Genesis Desert Demolition "Wile E. Coyote version" in 05:01.02

Console: Sega Genesis
Game name: Desert Demolition
Game version: USA
ROM filename: Desert Demolition (UJE) [!].bin
Branch: Wile E. Coyote version
Emulator: (unknown)
Movie length: 05:01.02
FrameCount: 18061
Re-record count: 3447
Author's real name:
Author's nickname: Ferret Warlord
Submitter: Ferret Warlord
Submitted at: 2008-11-07 22:36:38
Text last edited at: 2008-11-29 11:35:11
Text last edited by: ShinyDoofy
Download: Download (1824 bytes)
Status: published
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Author's comments and explanations:
An improvement to my last attempt. It is now nearly 1412 frames faster, around 23.5 seconds.

Soon after submitting my first movie, I found a TAS on Youtube by someone who calls himself suklaalevy1. While my run was 8 seconds faster due to better optimization and a much better route in level 2, he dealt with various situations in ways that were better than the way I handled them. This inspired me to go back through and incorporate and improve his strategies while developing and finding others.

Another thing I did was go through and do some analysis of Wile E.'s speed and acceleration. This actually didn't amount to too much improvement, but it was still quite handy. A few generalities:

All levels were improved, some more so than others. Significant savings:

Day 2 (or Level 2): Made use of a third cannon to move much faster.
Train 1: Used and improved suklaalevy1's rocket skate pattern (among other things) to save 5-6 seconds on this level alone.
Night 1: Hit the bumpers and some subsequent cacti in a way that allowed me to maintain insane speeds for much longer. I even managed to run straight through a pile of powder kegs, giving me a boost to spare.
Night 2: Used the spare boost to skip the first bat suit.

I was hoping to save about ten seconds, so color me pleasantly surprised.

Watch on Yotube here.

Enjoy!


mmbossman: Two enjoyably fast runs, with pretty significant route changes for each character. I think that this game easily warrants a separate category for each character.

ShinyDoofy: Processing...


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