Submission #2141: jaysmad's SNES Disney's Aladdin "100%" in 16:13.62

Super Nintendo Entertainment System
(Submitted: Aladdin )
100%
Snes9x
58417
60
29098
Unknown
Aladdin (U)
Submitted by jaysmad on 11/20/2008 10:09:16 AM
Submission Comments
Here is the all red gem run, for best ending. For those who do not know the difference, the best ending is when 70 red gems are collected. In the end,it shows Alladin, played by the computer, in some of the game levels, while cast names are displayed. It is, imo, a much better ending than showing the same lame Jasmin/Aladdin/Carpet level, all the way to the end.

Objectives

  • Aims for fastest time with all Red gems
  • Takes damage to save time
  • Some luck manipulation
  • Uses no password

Emulator & Settings

  • SNES9x 1.43+ v9
    • WIP1 timing - On
    • Allow Left+Right/Up+Down _ On
    • Volume envelope height reading - Off
    • Fake mute desync workaround - On
    • Sync samples with sound CPU - Off

Suggested screenshot


mmbossman: I agree with many of the responses in the thread; this run provides a lot more variety and chances for exhibition of acrobatics than the previous version. However, I believe that the general content of both this and the any% run are too similar to be published alongside each other. To use a poor metaphor, they're both the same meal, and this version simply adds a little more spice. I'm accepting this run as a "good ending" version of the game, to obsolete the current "any %" run.
ShinyDoofy: Processing...
Last Edited by on 1/1/2022 6:13 PM
Page History Latest diff List referrers