Tool-assisted game movies
When human skills are just not enough

Submission #2141: jaysmad's SNES Aladdin "100%" in 16:13.62

Console: Super NES
Game name: Aladdin
Game version: USA
ROM filename: Aladdin (U)
Branch: 100%
Emulator: (unknown)
Movie length: 16:13.62
FrameCount: 58417
Re-record count: 29098
Author's real name: JLB
Author's nickname: jaysmad
Submitter: jaysmad
Submitted at: 2008-11-20 10:09:16
Text last edited at: 2011-03-08 22:19:40
Text last edited by: jaysmad
Download: Download (9874 bytes)
Status: published
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Author's comments and explanations:
Here is the all red gem run, for best ending. For those who do not know the difference, the best ending is when 70 red gems are collected. In the end,it shows Alladin, played by the computer, in some of the game levels, while cast names are displayed. It is, imo, a much better ending than showing the same lame Jasmin/Aladdin/Carpet level, all the way to the end.


  • Aims for fastest time with all Red gems
  • Takes damage to save time
  • Some luck manipulation
  • Uses no password

Emulator & Settings

  • SNES9x 1.43+ v9

    • WIP1 timing - On
    • Allow Left+Right/Up+Down _ On
    • Volume envelope height reading - Off
    • Fake mute desync workaround - On
    • Sync samples with sound CPU - Off

Suggested screenshot


mmbossman: I agree with many of the responses in the thread; this run provides a lot more variety and chances for exhibition of acrobatics than the previous version. However, I believe that the general content of both this and the any% run are too similar to be published alongside each other. To use a poor metaphor, they're both the same meal, and this version simply adds a little more spice. I'm accepting this run as a "good ending" version of the game, to obsolete the current "any %" run.

ShinyDoofy: Processing...

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