TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2147: cpadolf's SNES Sparkster in 18:16.48

Console: Super NES
Game name: Sparkster
Game version: USA
ROM filename: Sparkster (U).smc
Branch:
Emulator: (unknown)
Movie length: 18:16.48
FrameCount: 65789
Re-record count: 63574
Author's real name: Filip Roskvist
Author's nickname: cpadolf
Submitter: cpadolf
Submitted at: 2008-11-27 15:05:13
Text last edited at: 2008-12-03 16:26:23
Text last edited by: ShinyDoofy
Download: Download (6907 bytes)
Status: published
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Author's comments and explanations:

Emulator details

  • Emulator used: Snes9x 1.43v12 (beta 10)
  • Sync settings:
    • Use WIP 1 timing
adelikat You must also enable Left+Right/Up+Down to get this movie to sync.

Details on the run

  • Aims for Fastest Time
  • Takes Damage to Save Time
  • Manipulates Luck
  • Played on Hardest Difficulty

About the run

This is an improvement over Nitsujas previously published run, it is 4784 frames (or just under 80 seconds) faster. The biggest improvements came from many of the bosses in the game (especially the boxing fight), by using even more dangerous strategies, and finding the address for boss health to make sure to use the optimal amount of hits to kill them (without having to slow down). But a lot of it also came from more optimized movement, pretty much everything is faster by some amount. Finally some seconds of the improvement is lag reduction. Note that whenever I don't use spindash where it looks like it would be faster to, it is either because using it too much will make me incapacitated for a few seconds or it actually isn't faster (usually due to having to wait for your chargemeter to go up).

I will give more in depth comments about different parts of the run if it is asked for.


mmbossman: Hot damn, that was fast and entertaining. A worthy improvement to the published movie.

ShinyDoofy: Processing... However, I will withhold publication until the .smv has been updated (setting byte 0x17 to 0x57 instead of 0x53 should activate L+R/U+D).

adelikat: Updating submission file with a version that checks L+R by default. (This change does not affect the movie in anyway).


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