Submission #2191: Ele's SNES Spindizzy Worlds in 08:08.93

Super Nintendo Entertainment System
baseline
Snes9x
29336
60
2378
Unknown
Ele
Spindizzy Worlds (U).smc
Submitted by Ele on 2/26/2009 2:16:03 AM
Submission Comments
In Spindizzy Worlds, you control a top named GERALD (Geographic Environmental Reconnaissance And LandMapping Device), who travels to different worlds filled with all sorts of mazes and puzzles. The objective is to find the warp out of each world, and ultimately, reach the final world (EasyDizzy/SpinDizzy).
  • Emulator used: Snes9x v1.43-dev
  • Aims for fastest time
  • Takes damage to save time
  • Completes the "EasyDizzy" cluster of levels
STAGE 1: Tutorial
Not much to say here. Keeping momentum whenever possible, and braking only when needed (exiting the second room for example).
Bonus stage skipped.
STAGE 2: Quadrant 2
99% of the stage is skipped, all jewels on the main level were collected (winning the level) without needing to touch the warps blocking them.
Bonus stage skipped.
STAGE 3: Gargoyle
Bonus stage is un-skippable, it ends when either all jewels are collected or the time runs out. I went with the quicker option.
STAGE 4: Ramp Run
Third room: Braked on the rails and rode them for the rest of the way.
Bonus stage skipped.
STAGE 5: Split Up
Third room: Top jewel collected first because the buttons pressed while collecting the other jewel affect the upper platforms, blocking the shortcut.
Bonus stage skipped.
STAGE 6: Lavalite
First room: All of the arrows have to be activated in order for the lift at the entrance to activate. Some arrows have more than one of the same color, only one of each color has to be activated.
Third room: The maze can most likely be better optimized in a future run, but this was the most efficient way I've found.
Bonus stage skipped.
STAGE 7: EasyDizzy
First room: Nearly a straight shot down to the warp, pretty sure that this room is fully optimized.
Fourth room: Took fall damage to activate the two switches quicker. Hiding behind the wall, you can see that I go left and right to collect jewels. Perspective is changeable, but isn't changed as it pauses the game for a good 3 seconds, and it isn't needed anyway.

adelikat: Seems like a good game for TASing. However, Kirq pointed out some rather large improvements with his WIP (posted in the discussion). Therefore, I am rejecting this due to technical quality. I hope to see an improved version from you. Also, my apologies for taking so long to judge this run.
Last Edited by Ilari on 7/26/2012 3:50 PM
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