Tool-assisted game movies
When human skills are just not enough

Submission #2209: Ferret Warlord's SNES Super Ghouls 'n Ghosts in 17:03.0

Console: Super NES
Game name: Super Ghouls 'n Ghosts
Game version: USA
ROM filename: Super Ghouls 'N Ghosts (U) [!].smc
Emulator: (unknown)
Movie length: 17:03.0
FrameCount: 61380
Re-record count: 17808
Author's real name:
Author's nickname: Ferret Warlord
Submitter: Ferret Warlord
Submitted at: 2009-03-31 04:30:21
Text last edited at: 2009-06-04 22:34:15
Text last edited by: chaosv1
Download: Download (6247 bytes)
Status: published
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Author's comments and explanations:

Brief Narrative

Arthur's fiancé was once again kidnapped by demons soon before their marriage. Once more Sir Arthur must brave the forces of the underworld in his skivvies.

The Run

This run is dedicated to the players who've thrown their controller at their TV out of frustration towards this game; they will greatly appreciate this movie. Arthur moves through most obstacles with ease, while most bosses perish before they even get to attack. Even the mighty Sardius couldn't withstand the barrage.

Ordinarily, completing the game requires running through it twice to pick up the goddess bracelet. Because this would be much too repetitive to be entertaining, I use a code that takes me straight to the bosses right before Sardius.

A lot of people have been waiting for a good run of this game. I hope this is good enough for them.

A Few Words

  • I pick up the bracelet in level 2 for a few reasons: 2-2 is an autoscroller, and it works really well against the bosses from that level on. I was surprised at how effective the bracelet can be.
  • As with the Genesis version, jumping is about 12% faster than walking. Double jumping is the same speed as walking, so there are a few times where I end up clipping a ledge.
  • Somehow I got level 4-2 to not shake very much. You're welcome.
  • Dang RNG screwed me over against the fourth boss. Stupid heads wouldn't stay together. :(
  • I had to pause a couple of times in level 7 to keep the bird heads from stretching out.
  • Many of the bosses were painful to put together. A lot of strategies would *almost* work, resulting in a lot of headaches (if only it was a few pixels back...). Regardless, I'm pretty pleased with how they turned out. Eat that, Sardius!

Big thanks to gocha for showing me nao's attempt at the first level, and nao for said WIP.

  • Aims for fastest time
  • Plays at hardest difficulty
  • Manipulates luck
  • Uses a password
  • Snes9x 14.3 Rev.13


mmbossman: Looks like good password use, and the game has a certain charm about it. Too much running around in underwear for my tastes, but I'm accepting it anyway.

Chaosv1: Encoding...

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