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Tool-assisted game movies
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Submission #2249: hogehoge61's GBC Link's Awakening DX "glitched" in 05:38.8

Console: Game Boy Color
Game name: Link's Awakening DX
Game version: USA v1.0
ROM filename: Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc
Branch: glitched
Emulator: (unknown)
Movie length: 05:38.8
FrameCount: 20328
Re-record count: 89496
Author's real name: T.S
Author's nickname: hogehoge61
Submitter: hogehoge61
Submitted at: 2009-05-16 05:27:49
Text last edited at: 2011-01-07 03:43:14
Text last edited by: Nahoc
Download: Download (1568 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Link's Awakening DX "warp glitch" TAS by hogehoge61

Game objectives

  • Emulator used: VBA Rerecording 1.7.2 v21, enable “Enable Up/Down and Left/Right”
  • Abuses programming errors
  • Uses game restart sequence
  • Aims for fastest time
  • Takes damage to save time
  • Steals a shovel and a bow
  • Uses death to save time
  • Uses warps
  • Manipulates luck

To the Sword

  • The protagonist's name was changed to 'V'. There is no particular reason for this.
  • 1 frame gained from a boost off the Bow-wow.
  • 3 frames saved by optimizing the damage boost off the octorok.
  • 3 frames gained through a damage boost using the urchins on the beach.
  • L/R/D are pressed during the spin immediately after taking the sword, but there is no particular reason for it.

Stealing from the Shop

  • 4 frames gained for some unknown reason (?).
  • 3 frames lost due to the cycle in the shopkeeper's orientation.
  • At the game over screen after being killed by the shopkeeper L/R/D was pressed, but it does not have any purpose.
  • 1 frame loss due to the shopkeeper's orientation cycle.

Setting up the Warping Glitch

  • 2 frames gained by using a corner boost.
  • 1 frame saved for some unknown reason (?).
  • 3 frames gained from optimizing the Bow-wow boost.
  • 12 frames saved by applying the A/B/Up/Down bug to a spin attack to kill the 2 octoroks.

Doghouse Glitch

  • 25 frames saved by optimizing the use of bugged tiles.
  • 3 frames saved by eliminating the lag when opening and closing the menu.

Last boss

1st Form
  • Unchanged.

2nd Form

  • Unchanged.

3rd Form

  • 7 frames gained by hitting with the very end of the first spin attack.

4th Form

  • Unchanged.

5th Form

  • Killed with a spin attack, for no particular reason.

6th Form

  • 15 frames saved by speeding up eye opening even further.

total 75 frames saving.

Special Thanks

  • #TASers
And thank you for reading our submission, enjoy the run!


mmbossman: Accepting as an improvement to the published movie.

ShinyDoofy: Processing...


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