TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2261: Ryuto's GBA Kuru Kuru Kururin in 10:22.08

Console: Game Boy Advance
Game name: Kuru Kuru Kururin
Game version: Europe
ROM filename: Kuru Kuru Kururin (E) (Mode7).gba
Branch:
Emulator: (unknown)
Movie length: 10:22.08
FrameCount: 37325
Re-record count: 63153
Author's real name:
Author's nickname: Ryuto
Submitter: Ryuto
Submitted at: 2009-05-31 09:12:14
Text last edited at: 2009-06-16 06:31:14
Text last edited by: sp00ky
Download: Download (4416 bytes)
Status: published
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Author's comments and explanations:

Kuru Kuru Kururin by Ryuto

This is my first submission here.

Game objectives

  • Emulator used: VBA-rerecording-19.3
  • Aims for fastest time
  • Takes damage to save time
  • Uses a game restart sequence

Comments

The version of the game is a Europe version because this was only released in Japan and Europe.

This is a game in which you control a spinning stick called the Helirin and must clear mazes without touching the walls. If you've never played the game, you may know the Helirin as a stick of an assist figure which appears on Super Smash Bros. Brawl. You can record the fastest time of each stage, but if you touch the wall, 3 seconds will be added in your timer. The main character is a blue bird named Kururin. Kururin's brothers and sisters got lost in out of their country and Kururin has to save them. There are ten countries and each of them has 3 stages.

I chose a long stick and brute-forcing strategies. It makes us a little bit bored if I wait until the Helirin come to go through a narrow path without taking damage. Also the brute-forcing strategies allow using some shortcuts. After bumping the wall, the Helirin will be invincible, and will be allowed to bump the wall without taking damage for a short time. As for the hard thing when I was making this movie, since the Helirin's reaction after the bump was unpredictable, I had to test the way to bump the walls everywhere.

Special Thanks

  • #TASers


mmbossman: What a very interesting puzzle game, and strangely hypnotic to watch. I enjoyed it quite a bit, and it seems other people did to, so this is an easy accept. For what it's worth, I also think that this category (takes damage to save real time) is the best category for the game, as both in-game and no damage runs would produce longer waiting periods. Anyway, congratulations Ryuto!

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