Tool-assisted game movies
When human skills are just not enough

Submission #2263: error1's Arcade Street Fighter Zero 2 Alpha in 03:19.0

Console: Arcade
Game name: Street Fighter Zero 2 Alpha
Game version: JPN
ROM filename: sfz2alj.zip
Emulator: (unknown)
Movie length: 03:19.0
FrameCount: 11940
Re-record count: 5111
Author's real name: Isaac Wehmanen
Author's nickname: error1
Submitter: errror1
Submitted at: 2009-06-02 01:24:54
Text last edited at: 2009-06-13 22:01:57
Text last edited by: ShinyDoofy
Download: Download (12005 bytes)
Status: published
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Author's comments and explanations:
This is a dramatic battle run of Street Fighter Zero 2 Alpha. Dramatic battle is basically first and second player vs a computer controlled opponent.

Game objectives

  • Emulator used: FBA RR v0.0.1, tested and syncs fine with v0.0.3
  • Trades speed for entertainment
  • Show glitches
  • Controls two players

youtube link: http://www.youtube.com/watch?v=O037o8HBCKk&fmt=18


Both players share a life bar and they fight four difficult boss battles. You can easily die in a hit or two if it hits both players at the same time, loosing 4 quarters in the process. To make up for this your given infinite super. The rom sfz2alj is a combination of sfz2aj and sfa2

Stage by stage comments

1st Adon round

So if I was going for speed every round would look like this. Note that super throws can combo in this game. In most street fighter games shadows move during superfreeze, most of the time this is harmless, but Roses shadows are not harmless and can hit during a freeze. Roses super throw is unique in that you can combo out of it with another superthrow. This can cause some strange things to happen if you time it right.

2nd Adon round

Just showing what you can do with inf custom combos. Notice at 0:34 that rose switches to her kick super rather then a custom combo, and that throw damage doesn't scale.


1st Just showing some super combo juggling that's possible. 2nd it's possible to dizzy with a super, and a projectial only CC.

Vega (dictator)

1st a round with mostly normal attacks. Note that sim would have killed Vega with the super at the end. When rose activates CC it causes Vega to fly higher.

2nd So rose has a unique alpha counter. Normaly she can combo after it. For some reason the suction from sims combo will keep the opponent standing in mid air. I end my combo so that you can see Vega do a crouching fierce in mid air and to show he will keep on fire after the combo.

Other comments

I think it's improvable but I think Dhalsim and Rose are the ideal characters for this kind of thing.

adelikat: Excellent viewer response, accepting for publication.

ShinyDoofy: Once more processing the first publication for a new system.

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