TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2268: Ryuto's GBA Kururin Paradise in 20:35.53

Console: Game Boy Advance
Game name: Kururin Paradise
Game version: JPN
ROM filename: Kururin Paradise (J).gba
Branch:
Emulator: (unknown)
Movie length: 20:35.53
FrameCount: 74132
Re-record count: 49979
Author's real name:
Author's nickname: Ryuto
Submitter: Ryuto
Submitted at: 2009-06-03 13:30:18
Text last edited at: 2009-06-26 17:26:07
Text last edited by: sp00ky
Download: Download (7628 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is my second submission here. Kururin Paradise is the sequel to Kuru Kuru Kururin. Kururin’s family was kidnapped by a group of magicians, and Kururin has to save them again.

Game objectives

  • Emulator used: VisualBoyAdvance 1.7.2 rerecording 19.5
  • Takes no damage
  • Uses a game restart sequence
  • Manipulates luck

Comments

In this game, pressing R allows to speed up the Helirin's rotation. Since I don't need to wait so much when I go through a narrow passage without bumping, I chose a run that takes no damage instead of a brute-forced run. This run does not aim for in-game time because I have to collect keys to unlock almost all levels. Therefore, my records are slower than qqwref's one on 1-2, 2-2, and 2-4 but his timer just starts later than mine at the stages. So, this run is faster than his one on every stage in real time. After I clear a stage, I always reset the game to save time. However, I don't reset the game at the end of several mini games because there is no motion of walking after I finished the mini games and it is not help me save time. On the mini game of mowing the lawn, saving starts very quickly after finishing the game. Thus, reset helps me save time even though there is no motion of walking at the end of the mini game. The order of completing levels is different from previous run made by qqwref because the number of frames when I am going to the final stage is same, no matter where I finished all mini games.

Special Thanks

  • #TASers


mmbossman: Another interesting take on the puzzle genre, and I enjoyed this one more than the similar previous submission. The minigames broke up the stages nicely, and it looked very well planned. Accepting for publication.
Sp00ky: Encode on the way.

Similar submissions (by title and categories where applicable):