Tool-assisted game movies
When human skills are just not enough

Submission #2331: was0x's NES Front Line in 02:38.97

Console: Nintendo Entertainment System
Game name: Front Line
Game version: JPN
ROM filename: Front Line(J).nes
Emulator: (unknown)
Movie length: 02:38.97
FrameCount: 9554
Re-record count: 3442
Author's real name: J.T
Author's nickname: was0x
Submitter: illayaya
Submitted at: 2009-07-15 18:49:51
Text last edited at: 2012-11-07 17:47:33
Text last edited by: Brandon
Download: Download (1217 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

86 frames faster than Ferret Warlord's submission.

It's hard for me to manipulate luck.>_<


Lag reduction : I reduced lag to destroy enemies. Lag makes screen scroll slow.

Corner boost : When you hit the bush from left (or right) side,you can go ahead on screen. At the same time,some lag frames are made,but you can go faster anyway. The top of the screen and the bottom of it are connected. If you do "Corner boost" too much,you should go the bottom of the screen.

Thanks to

Ferret Warlord : He made me a chance to make this run.

mmbossman: It has already been well established that this game does not make a good TAS, and this is unlikely to change no matter how many frames are shaved. Rejecting.

adelikat Unrejecting this submission for consideration into the Vault tier

adelikat Accepting for publication to the Vault. This is one of the pinnacle examples of the purpose of the vault. A game that arguably has no entertainment value, yet is well TASed, has enough TAS strategy that several improvements have been made, and people have a twisted fascination with and thus serves a niche audience.

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